Error - This is a list of what has happened / what has gone wrong!

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

This is just a l2aelba's Martyr guide (Shortcut) (Useful items) (For Pro only)
Might use "on your case" ! (for both Normal or Midwar or whatever modes)

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Scarab

50% Mana Regeneration

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Snake Bracelet

Evasion Modifier
25% Evasion

OFFENSIVE

Astrolabe

Activate to heal nearby allies.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return damage to attackers.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Null Stone

Periodically blocks single-target abilities.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 1

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 2

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 3

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 4

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 5

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 6

Guardian Angel

Target an allied hero (or self) to apply Guardian Angel to the target for 5 seconds. While Guardian Angel is active,

55 / 70 / 85 / 100% of all Damage taken is absorbed. After the buff ends, the target takes all of the absorbed Damage immediately as Non-Lethal Superior Magic Damage.

LVL 7

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 8

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 9

Sol's Conviction

Activate to swap your current Health and Mana percentages over 6 / 5 / 4 / 3 seconds.

Passively grants you up to
4 / 8 / 12 / 16 Health Regeneration as your health gets lower.

LVL 10

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 11

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 12

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 13

Retribution

Target an enemy to deal up to a maximum of 175 / 300 / 425 / 550 Magic Damage and apply up Movement Speed Slow (up to 50%) to all targets hit for 3 seconds.

The lower your Health, the stronger the effects of Retribution will be.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Hand in Hand

Target a hero to channel for 1.5 seconds.

Targeting an ally sets yours and your target's Health percentages equal to the
higher of the two.

Targeting an enemy you set yours and your target's Health percentages equal to the
lower of the two (minimum of 40 / 30 / 20% of their Max Health).

Staff of the Master amplifies these effects and adds a Root for enemies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25