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Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

#DaZniZn

STARTING

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Amulet of Exile

3 Strength
3 Agility
6 Intelligence

Marchers

Movement Modifier
45 Movement Speed

OFFENSIVE

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket

Collects gold and experience from an ally's kills.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

DEFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Jade Spire

Bonus Cast Range

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 1

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 2

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 3

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 4

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 5

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 6

Fulcrum Shift

Target location to move the Fulcrum to that location, consuming a charge.

Enemies hit along its path are dealt 10% max mana + {0,30,50,50,70} Magic Damage. Max of {1,1,1,2,2} charges that refresh every {9,8,7,6,5} seconds.

LVL 7

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 8

Ionic Dash

Activate to dash towards the Fulcrum and release a wave which deals 75 / 105 / 135 / 165 Magic Damage to enemies in the area and applies a 40 / 50 / 60 / 70% Tapering Slow to them for 3 seconds.

Resets the cooldown of this ability if at least 1 enemy hero was hit.

LVL 9

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 10

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 11

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 12

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 13

Dark Mana

Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2 / 4 / 6 / 8 Max Mana.

20% of charges are lost on death.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Earthshatter

Activate to create a field around the Fulcrum, dealing Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's.

While active, Parallax's
Movespeed is increased by 5 / 10 / 15% and enemy heroes within the area are slowed by up to 30%. Drains 4% Max Mana per second.

Staff of the Master causes this ability to convert 50% of its damage to Superior Magic Damage, and halves the mana drain rate and cooldown.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25