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Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Touch them with gold, they'll turn to what you please.

MAKE THEM GOLD!

STARTING

Crushing Claws

3 Strength

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sand Scepter

Immobilizes enemies & dispels

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 1

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 2

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 3

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 4

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 5

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 6

Lion's Pride

Target a location to send a wave of golden energy, healing allies for 30 / 60 / 90 / 120 Health on contact.

Lions start with
75 / 120 / 165 / 210 damage. Each ally healed increases their power by 15 / 20 / 25 / 30 damage. At the destination, they explode, dealing up to 360 Magic Damage.

LVL 7

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 8

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 9

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 10

Golden Salvo

Target a location to throw five flasks.

The first flask impact deals 100 / 140 / 180 / 220 Magic Damage and inflicts -10% Movement Speed. Each additional flask inflicts an additional 20 / 40 / 60 / 80 Magic Damage and -10% Movement Speed for 3 seconds.

LVL 11

Transmute

Passively imbues each of your three basic abilities with a 4 second Reagent. Combining Reagents on an enemy will inflict 100 / 150 / 200 Magic Damage, a 2 second stun and applies Midas' Touch to the target for 3 seconds.

Midas deals
30 / 70 / 110 bonus Attack Damage on his autoattack against targets afflicted with Midas' Touch. Passively decreases basic ability cooldowns by 2 / 3 / 4 seconds.

This skill can be
upgraded at levels 4, 8 and 12.

LVL 12

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 13

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 14

Elemental Warp

Target a location to teleport up to 700 distance away. Detonates a shockwave around Midas on departure and arrival.

Enemies hit will take 80 / 110 / 140 / 170 Magic Damage per shockwave.

Staff of the Master increases range by 700 and reduces your ability cooldowns by 2 seconds.

LVL 15

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25