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Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Please re-buff Bubbles!

STARTING

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Grave Locket

Collects gold and experience from an ally's kills.

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 1

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 2

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 3

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 4

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 5

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 6

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 7

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 8

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 9

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 10

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 11

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 12

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 13

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25