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Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Artesia mid means gank early, and put pressure on opposite team's carry early. If able to get early kills, go with offensive items. If not able to get kills early go with defensive items and support.

STARTING

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

OFFENSIVE

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter

Immobilizes enemies & dispels

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 1

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 2

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 3

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 4

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 5

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 6

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 7

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 8

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 9

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 10

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 11

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 12

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 13

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25