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Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

In and out

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Sol's Bulwark

Grants 4 Armor to nearby Allies or removes 4 Armor from nearby Enemies.

Orb of Zamos

Buffs you and a nearby ally with speed.

OFFENSIVE

Bloodborne Maul

45 Strength
Gain Bonus Damage when taking damage.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 1

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 2

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 3

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 4

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 5

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 6

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 7

Stagger

Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.

Adds
40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.

Using
Lunge resets the cooldown of Stagger.

LVL 8

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 9

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 10

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 11

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 12

Magic Brew

Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.

When available, Drunken master will
dodge the next spell targeted against him.

LVL 13

Lunge

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a
20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

3 Point Strike

Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25