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B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Homecoming Stone

Teleports you to a friendly structure.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 1

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 2

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 3

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 4

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 5

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 6

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 7

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 8

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 9

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 10

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 11

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 12

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 13

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25