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Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Starters + All Essential + 1 Defensive + 1 Offensive = ***COMMEND RA 4 GG TANK THX!!!***

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Barbed Armor

Activate to return damage to attackers.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Grave Locket

Collects gold and experience from an ally's kills.

Homecoming Stone

Teleports you to a friendly structure.

Lifetube

4.5 Health/s

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Portal Key

Grants the ability to teleport short distances.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bound Eye

Reveals stealth around the wielder.
Drops upon wielder's death.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone

Periodically blocks single-target abilities.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 1

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 2

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 3

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 4

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 5

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 6

Ashes to Ashes

Passively grants +1 / 2 / 3 / 4 Health Regeneration.

Whenever you take damage, you deal up to
20 / 30 / 40 / 50 Magic Damage per second to nearby enemy units, based on the amount of damage taken. Gradually removed after not taking damage for 4 seconds.

LVL 7

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 8

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 9

Path of Destruction

Costs 20% Max Health to cast.

Target a position to create a path of flames to walk through anything, ending in a meteor.

The meteor inflicts a
1 second Stun and 90 / 140 / 190 / 240 Magic Damage on enemies, healing Amun-Ra for 10% Max Health per enemy hero.

If Amun-Ra is struck by the meteor, he gains
20 / 40 / 60 / 80 Movement Speed for 6 seconds and 5% Max Health is restored. Non-heroes take 25% less damage from this ability.

LVL 10

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 11

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 12

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 13

Ignite

Costs 15% Max Health on impact.

Amun-Ra lights himself on fire, exploding after 1.5 seconds.

Nearby enemies receive
60 / 100 / 140 / 180 + 6% of Amun-Ra's Max Health as damage and -12 / 18 / 24 / 30% tapering Movement Speed for 3 seconds. Non-heroes take 25% less damage from this ability.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Pyroclasmic Rebirth

On death, Amun-Ra will spend up to 50% of his Max Mana to revive himself, triggering Ignite and restoring up to 60% of Max Health based on the percentage of Mana spent. You deal 10 / 20 / 30% extra damage for 10 seconds after reviving.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25