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Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Dance dance

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Master's Legacy

Boosts the abilities of an ally hero.

Refreshing Ornament

Grants a Health Regeneration aura.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Jade Spire

Bonus Cast Range

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 1

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 2

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 3

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 4

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 5

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 6

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 7

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 8

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 9

Arcane Missile

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 125 / 150 / 175 / 200 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

LVL 10

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 11

Arcane Bolts

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,15,20,25,30} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

LVL 12

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 13

Dance of Death

Activate to channel up to 4.5 / 6 / 7.5 / 9 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps at twice the speed and gain Unitwalking and 800 clearvision.

Using abilities, items, and moving will not stop the channel.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Essence Projection

Target a location to summon a Projection for 20 seconds that grants nearby ally heroes 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25