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Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Soultrap

Charge with hero deaths. Use charges to heal or damage.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spiked Bola

Cast to Disarm an enemy.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 1

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 2

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 3

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 4

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 5

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 6

Infernal Instability

Activate to charge up Gauntlet's fist for 4 seconds.

While charged up, Gauntlet gains
60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.

LVL 7

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 8

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 9

Grapple

Target a position to launch Gauntlet's fist in that direction.

If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.

Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.

LVL 10

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 11

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 12

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 13

Enfeeble

Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.

On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by
1% per charge used. Also slows target's Cast Speed by 1 per charge.

Non-hero enemies will not consume charges.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Gauntlet Blast

Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.

While flying, the fist applies a
4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.

Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25