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Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Con esta guia humillaras a tus oponentes y seras el mejor en cada partida que utilices a Berzerker ;)

By: VictorTuPapa

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Twin Blades

Grants a secondary attack.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 1

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 2

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 3

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 4

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 5

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 6

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 7

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 8

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 9

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 10

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 11

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 12

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 13

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25