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Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

usually boots then barbed first then insani-heart, end game items boots-bloodbourne-hyper-heart-symbol-harkons then eat corrupted swords

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

ESSENTIAL

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

DEFENSIVE

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 1

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 2

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 3

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 4

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 5

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 6

Gargantuan's Blast

Activate to deal 55 / 110 / 165 / 220 Magic Damage and apply a 25% Movement Speed Slow for 2.5 / 3 / 3.5 / 4 seconds to enemies in radius.

Gargantuan form lasts 15 seconds or until another form is summoned.
Gargantuan Form grants
4 / 8 / 12 / 16 Strength. Also grants you 3 / 6 / 9 / 12 Armor and 1 / 2 / 3 / 4 Magic Armor for the first 3.5 seconds of the form.

LVL 7

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 8

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 9

Feint's Siphon

Target a unit to leap at him from 600 units away. Upon contact with an enemy, Feint deals 55 / 110 / 165 / 220 Magic Damage and drains 10 / 20 / 30 / 40% of a player-controlled enemy's damage to yourself for 5 seconds (0.5x for NPC units).

Feint form lasts 15 seconds or until another form is summoned.
Feint Form grants
25 / 30 / 35 / 40 Movement Speed and 4 / 8 / 12 / 16 Agility.

LVL 10

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 11

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 12

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 13

Soul's Sight

Activate to gain Clearvision in an 800 unit radius around the location casted for 6 seconds.

Upon use, summons Soul to wield the sword for 15 seconds or until another form is summoned.

Soul's attacks have 600 range and do bonus Magic Damage equal to 20 / 40 / 60 / 80% of his Intelligence.

Grants a bonus
5 / 10 / 15 / 20 Intelligence while in this form.

Your first attack in this form within the next 5 seconds
deals a bonus 16 / 24 / 32 / 40 Magic Damage and applies a 0.5 / 0.6 / 0.7 / 0.8 second Stun. Mana Cost of Soul's Sight is increased while in this form.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Essence Shift

Target a hero or self to gain 20 / 35 / 50% of their primary attribute. Your primary stat then changes to the one that you gained. If Strength is your primary stat, your Max Health is reduced by 2.5 / 2 / 1.5 per point of bonus Strength granted by Essence Shift.

You will gain the primary stat of whatever form you have taken while targetting yourself.

Staff of the Master reduces cooldown to 5 seconds and grants additional unique passives based on your primary attribute.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25