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Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Zephyr is one of the strongest jungle heroes in the game. Start with medium camp, stack & kill easy camp. Rest easy. Choose GM or PG as boots. If enemy team pokes you in the jungle, get boots first.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Homecoming Stone

Teleports you to a friendly structure.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

OFFENSIVE

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 1

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 2

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 3

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 4

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 5

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 6

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 7

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 8

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 9

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 10

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 11

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 12

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 13

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25