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Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

OFFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 1

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 2

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 3

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 4

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 5

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 6

Chain Spike

Target an enemy to chain them for 5 seconds. Deals 40 / 80 / 120 / 160 Physical Damage and applies a Tapering Movement Speed Slow and Restrain.

Activate again to deal another
40 / 80 / 120 / 160 Physical Damage and Root the target for 1 / 1.5 / 2 / 2.5 Seconds.

Chain breaks at 850 distance or automatically activates for a second time after 5 seconds.

Staff of the Master increases chain duration to 10 seconds and causes the second activation to execute the target if it is below 20% of health.

LVL 7

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 8

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 9

Mark for Death

Target an enemy hero to apply Marked for Death for 10 seconds, granting you vision of the target for the duration.

When facing or moving towards the target you gain bonus
15 / 20 / 25 / 30% Movement Speed and 30 / 40 / 50 / 60 Attack Speed as well as Unitwalking with a 1.5 second linger time.

Resets the cooldown of this ability and Chain Spike if the target dies while Mark for Death is active on them.

LVL 10

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 11

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 12

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 13

Strength Sap

Activate to steal one strength and heal 10 health every 0.5 Seconds for 2 / 3 / 4 / 5 Seconds from all enemy heroes in a 600 unit radius.

Buff lasts 6 seconds after sapping is finished.

Instantly deals
100 / 150 / 200 / 250 Magic Damage to creeps within range upon activation.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Carnage

Activate to gain unstackable 40 / 55 / 70% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5 / 7 / 9% of your Max Health for 12 seconds.

Can be used while Silenced or Stunned to break the Crowd Control effect.

You take 15% more damage while under this effect. Killing enemy heroes while Carnage is active will
extend Carnage's duration by 5 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25