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The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Duck Boots

3 Agility

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 1

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 2

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 3

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 4

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 5

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 6

Steam Turret

Creates a Steam Turret at your position that does 20 / 40 / 60 / 80 Physical Damage per shot. The Turret inherits Engineer's Inventory and 50% of the Attack Speed & Damage granted by Agility from Engineer.

Ability goes on a 5 second cooldown when the turret is damaged by enemy players.

LVL 7

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 8

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 9

Overdrive

Activate to apply Overdrive to self for 4 / 6 / 8 / 10 seconds. While active, gains 25 Attack Speed per second until the end of the effect. During the effect, nearby towers and turrets receive the bonus too.

LVL 10

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 11

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 12

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 13

The Keg

Target a location to throw your keg there, dealing 70 / 140 / 210 / 280 Magic Damage and applying a 2 second Stun to all enemies it hits.

Units hit with the keg are pushed away from the impact area. Engineer can be pushed himself, but not damaged or Stunned.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Energy Field

Activate to create an Energy Field for 5 / 8 / 11 seconds with a turret at its center. The turret deals 40 / 60 / 80 Physical Damage per shot to all enemies in the field and dies in 4 hits.

Enemies who enter or exit the Field receive
90 Magic Damage, a 2 second Silence with a tapering 100% Movement Speed Slow.

Staff Effect: now has 800 Cast Range. Target a position to leap there and then spawn your Energy Field. Energy Field damage is also doubled.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25