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Reckless Charge

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

Unstable Shard

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

Quickshield

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

Crystallize

Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds after a 0.8 second cast time. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be
activated again to end the effect early.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Buy marchers, build Brass for early game kills, then finish Ghost.
Next build protective item based off enemy team's damage out put.
Then build damage items.

STARTING

Duck Boots

3 Agility

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Reckless Charge

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

LVL 1

Unstable Shard

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

LVL 2

Quickshield

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

LVL 3

Unstable Shard

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

LVL 4

Quickshield

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

LVL 5

Crystallize

Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds after a 0.8 second cast time. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be
activated again to end the effect early.

LVL 6

Unstable Shard

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

LVL 7

Quickshield

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

LVL 8

Unstable Shard

Spawns an Unstable Shard at the target location for up to 7 seconds. The Unstable Shard slows nearby enemies by 10 / 15 / 20 / 25%.

Sapphire and her allies can
attack the Unstable Shard up to 5 / 6 / 7 / 8 times to deal 115 / 120 / 125 / 130% of Attack Damage as Magic Damage to enemies within range. Enemies can also attack the Unstable Shard to kill it in 3 hits.

LVL 9

Reckless Charge

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

LVL 10

Quickshield

Applies a Quickshield to self for 9 seconds.

The Quickshield absorbs
100 / 160 / 220 / 280 Damage and increases Attack Speed by 20 / 35 / 50 / 65 for the duration.

LVL 11

Crystallize

Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds after a 0.8 second cast time. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be
activated again to end the effect early.

LVL 12

Reckless Charge

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

LVL 13

Reckless Charge

Charges into the target, dealing 40 / 80 / 120 / 160 Magic Damage and pushing the target back, as well as jumping back yourself.

If the target gets pushed into an object or a cliff it takes an additional
40 / 80 / 120 / 160 Magic Damage and gets Stunned for 1.2 / 1.6 / 2 / 2.4 seconds. If the target gets pushed into an enemy hero, the enemy hero will receive this effect as well.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Crystallize

Activate to Crystallize all enemy heroes within range for up to 4 / 5.5 / 7 seconds after a 0.8 second cast time. While Crystallized, enemies are Stunned and Invulnerable.

This ability can be
activated again to end the effect early.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25