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HERO: Armadon
TITLE: ^899^: Dreadmace Champion
Written By: Servantes
Date Last Modified: 12/15/20






Snot Storm
Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.
Spine Burst
Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times. Can be toggled to auto-cast by right clicking.
Armordillo
Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
Restless
Passively increases Spine Burst's additional damage by 4 / 8 / 12.
Grants 10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.
Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
<span style="color: rgb(227,255,255);"> Buy Grave Locket only if you lane with a farmer better then you.
Ward if you can. Show your back in fights.
Play nice, Never rage.</span>

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket
Collects gold and experience from an ally's kills.

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Plated Greaves
Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.

Sol's Bulwark
Grants 3 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Barbed Armor
Activate to return damage to attackers.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Twin Blades
Grants a secondary attack.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Ward of Sight
Place to temporarily grant vision of the nearby area for 6 minutes.

Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Ward of Revelation
Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Master's Legacy
Boosts the abilities of an ally hero.

Null Stone
Periodically blocks single-target abilities.
Armordillo
Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
LVL 1
Spine Burst
Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times. Can be toggled to auto-cast by right clicking.
LVL 2
Armordillo
Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
LVL 3
Snot Storm
Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.
LVL 4
Armordillo
Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
LVL 5
Restless
Passively increases Spine Burst's additional damage by 4 / 8 / 12.
Grants 10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.
Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
LVL 6
Armordillo
Passively reduces damage taken from behind up to 16 / 24 / 32 / 40% down to 0% at 100 degrees from the back. Automatically uses your current level of Spine Burst whenever 175 damage is taken to the rear. This burst is independent from the main Spine Burst ability.
LVL 7
Spine Burst
Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times. Can be toggled to auto-cast by right clicking.
LVL 8
Spine Burst
Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times. Can be toggled to auto-cast by right clicking.
LVL 9
Spine Burst
Activate to deal 20 / 40 / 60 / 80 Physical Damage to nearby enemies. An additional 25 bonus Physical Damage is dealt for every cast of Spine Burst received in the last 13 seconds.
Stacks up to 6 times. Can be toggled to auto-cast by right clicking.
LVL 10
Restless
Passively increases Spine Burst's additional damage by 4 / 8 / 12.
Grants 10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.
Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
LVL 11
Snot Storm
Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.
LVL 12
Snot Storm
Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.
LVL 13
Snot Storm
Target an enemy unit to apply a stacking -1 / -1.5 / -2 / -2.5 Armor and a stacking -3 / -6 / -9 / -12% Movement Speed per use. Stacks up to 4 times. Initial slow is a 20% Movement Speed slow.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Restless
Passively increases Spine Burst's additional damage by 4 / 8 / 12.
Grants 10 / 20 / 30 Attack Damage and 4 / 5 / 6% Movement Speed to Armadon, plus a stacking bonus 4 / 8 / 12 Attack Damage and 1 / 2 / 3% Movement Speed for 10 seconds on spell cast.
Staff Effect: Target a location to become a ball and roll there. You are immune to Crowd Control effects during this time, and Armordillo applies in all directions during this time. Upon reaching the destination, Snot Storm and Spine Burst are applied to enemy units within radius.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25