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HERO: Scout
TITLE: ^R^:^%969SCOUT GUIDE (MW)
Written By: JabamiYumeko
Date Last Modified: 02/28/19






Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide will be typically for FoC or MW
Focus on farming short lane carry, or suicide
Once you hit level 6 you can start ganking if youre a suicider, otherwise focus on split push/farm

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Ghost Marchers
Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Lex Talionis
Lowers both yours and target's Armor.

Refreshing Ornament
Grants a Health Regeneration aura.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Portal Key
Grants the ability to teleport short distances.

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Soultrap
Charge with hero deaths. Use charges to heal or damage.

Wind Whistle
15 Movement Speed

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Runed Cleaver
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Twin Blades
Grants a secondary attack.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Master's Legacy
Boosts the abilities of an ally hero.

Null Stone
Periodically blocks single-target abilities.
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 1
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 2
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 3
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 4
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 5
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 6
Vanish
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 4 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
LVL 7
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 8
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 9
Disarm
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2.5 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
LVL 10
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 11
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 12
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 13
Electric Eye
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Marksman Shot
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25