Error - This is a list of what has happened / what has gone wrong!

Life Leech

Target enemy unit to deal 80 / 120 / 160 / 200 Magic Damage apply a 30% Movement Speed Slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for
15 / 25 / 35 / 45 + 2% of their Missing Health.

Transfusion

Target an ally unit to jump to them and transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing 70 / 140 / 210 / 280 Magic Damage to enemies around them.

For 6 seconds, Ichor will
absorb 50 / 60 / 70 / 80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.

Saint's Blood

Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10 / 15 / 20 / 25%.

Each debuff on Ichor
reduces the damage by an additional 10%.

Bloodrush

Activate to create an aura around Ichor for 10 seconds.

Ally heroes in the aura gain 40 Attack Speed, plus an additional 10 / 15 / 20 Attack Speed per real Ally Hero in radius.

Enemy heroes in the aura suffer
-20 / 40 / 60 Attack Speed.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Mana Potion

Use to regenerate target's Mana by 100 over 15 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Life Leech

Target enemy unit to deal 80 / 120 / 160 / 200 Magic Damage apply a 30% Movement Speed Slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for
15 / 25 / 35 / 45 + 2% of their Missing Health.

LVL 1

Transfusion

Target an ally unit to jump to them and transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing 70 / 140 / 210 / 280 Magic Damage to enemies around them.

For 6 seconds, Ichor will
absorb 50 / 60 / 70 / 80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.

LVL 2

Transfusion

Target an ally unit to jump to them and transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing 70 / 140 / 210 / 280 Magic Damage to enemies around them.

For 6 seconds, Ichor will
absorb 50 / 60 / 70 / 80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.

LVL 3

Saint's Blood

Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10 / 15 / 20 / 25%.

Each debuff on Ichor
reduces the damage by an additional 10%.

LVL 4

Transfusion

Target an ally unit to jump to them and transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing 70 / 140 / 210 / 280 Magic Damage to enemies around them.

For 6 seconds, Ichor will
absorb 50 / 60 / 70 / 80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.

LVL 5

Life Leech

Target enemy unit to deal 80 / 120 / 160 / 200 Magic Damage apply a 30% Movement Speed Slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for
15 / 25 / 35 / 45 + 2% of their Missing Health.

LVL 6

Transfusion

Target an ally unit to jump to them and transfer all non-channeled and unpurgeable debuffs on them to Ichor, dealing 70 / 140 / 210 / 280 Magic Damage to enemies around them.

For 6 seconds, Ichor will
absorb 50 / 60 / 70 / 80% of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally after 3 seconds. Deals no damage on the second jump.

LVL 7

Life Leech

Target enemy unit to deal 80 / 120 / 160 / 200 Magic Damage apply a 30% Movement Speed Slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for
15 / 25 / 35 / 45 + 2% of their Missing Health.

LVL 8

Saint's Blood

Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10 / 15 / 20 / 25%.

Each debuff on Ichor
reduces the damage by an additional 10%.

LVL 9

Bloodrush

Activate to create an aura around Ichor for 10 seconds.

Ally heroes in the aura gain 40 Attack Speed, plus an additional 10 / 15 / 20 Attack Speed per real Ally Hero in radius.

Enemy heroes in the aura suffer
-20 / 40 / 60 Attack Speed.

LVL 10

Bloodrush

Activate to create an aura around Ichor for 10 seconds.

Ally heroes in the aura gain 40 Attack Speed, plus an additional 10 / 15 / 20 Attack Speed per real Ally Hero in radius.

Enemy heroes in the aura suffer
-20 / 40 / 60 Attack Speed.

LVL 11

Life Leech

Target enemy unit to deal 80 / 120 / 160 / 200 Magic Damage apply a 30% Movement Speed Slow for 5 seconds.

Allied spells and attacks against this target heal the attackers for
15 / 25 / 35 / 45 + 2% of their Missing Health.

LVL 12

Saint's Blood

Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10 / 15 / 20 / 25%.

Each debuff on Ichor
reduces the damage by an additional 10%.

LVL 13

Saint's Blood

Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by 10 / 15 / 20 / 25%.

Each debuff on Ichor
reduces the damage by an additional 10%.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Bloodrush

Activate to create an aura around Ichor for 10 seconds.

Ally heroes in the aura gain 40 Attack Speed, plus an additional 10 / 15 / 20 Attack Speed per real Ally Hero in radius.

Enemy heroes in the aura suffer
-20 / 40 / 60 Attack Speed.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25