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Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Arcana

6 Intelligence
50% Mana Regeneration
10 Damage

OFFENSIVE

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Portal Key

Grants the ability to teleport short distances.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Twin Blades

Grants a secondary attack.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Spiked Bola

Cast to Disarm an enemy.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 1

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 2

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 3

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 4

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 5

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 6

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 7

Cull

Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.

LVL 8

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 9

Burning Shadows

Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.

Images deal
70 / 140 / 210 / 280 Magic Damage to their owners.

LVL 10

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 11

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 12

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 13

Shadow Walk

Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.

During this time, you leave a trail of shadows that applies a
8 / 12 / 16 / 20% Movement Speed Slow to enemies in the path.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Reflection

Activate to become Invisible for 22 / 40 / 55 seconds.

While invisible, you gain Treewalking, Unitwalking,
10% Movement Speed, and 800 / 1000 / 1200 Clearvision.

Your first attack out of Invisibility inflicts
Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds, and reduces the target's Healing Received and Health Regeneration by 20 / 40 / 60% for 4 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25