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Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Block the creeps with W on base tower then destroy the mummy on the back side to block their movement and take lane control.
Always scout the map with E and sine people out with Ulty or E. Good luck

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Health Potion

Use to heal target 400 Health over 10 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Tome of Elements

Grants Experience to its user.
10-minute refresh time

Barbed Armor

Activate to return damage to attackers.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
65 Movement Speed. Use to grant Armor to allies.

Sacrificial Stone

Reduces respawn time.
Absorbs HP & Mana from enemy Spellcasts

Soultrap

Charge with hero deaths. Use charges to heal or damage.

OFFENSIVE

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sol's Bulwark

Grants 3 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Puzzlebox

Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Dreamcatcher

Charge with hero deaths. Use charges to heal or damage.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Abyssal Skull

Grants allied melee units a lifesteal aura.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

LVL 1

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 2

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 3

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 4

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 5

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 6

Tormented Soul

Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80 / 120 / 160 / 200 Magic Damage in its targeted impact radius.

LVL 7

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 8

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 9

Hellfire

Activate to impact a random target in radius every 0.75 seconds for 10 seconds.

Each impact deals
20 / 40 / 60 / 80 Magic Damage and applies a 0.1 second Stun.

LVL 10

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 11

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

LVL 12

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

LVL 13

Wall of Mummies

Activate to spawn 8 mummies in a ring around self for 3 / 4 / 5 / 6 seconds.

Each mummy may push an enemy by
275 units on the outside of the circle, dealing 80 / 120 / 160 / 200 Magic damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh.

Can activate again while the Mummies are active to kill them early.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wrath of the Pharaoh

Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun.

While traveling, Pharaoh inflicts
75 / 175 / 275 Magic Damage and 1 / 1.5 / 2 second Stun to units he contacts.

Staff of the Master reduces the Cooldown to 20 seconds and grants a subability that hit allied heroes.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25