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The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Golden Apple

On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Lunar Tear

Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Portal Key

Grants the ability to teleport short distances.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Twin Blades

Grants a secondary attack.

OFFENSIVE
DEFENSIVE

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 1

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 2

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 3

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 4

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 5

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 6

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 7

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 8

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 9

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 10

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 11

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 12

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 13

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25