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Flurry

Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units.

Flick

Target an enemy unit to leap to it and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.

Cannon Ball

Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.

Face Smash

Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.

Pandamonium takes 50% less damage while channeling.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

agresive and full dmg panda, any lane

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Twin Blades

Grants a secondary attack.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor

Activate to return damage to attackers.

Null Stone

Periodically blocks single-target abilities.

Flurry

Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units.

LVL 1

Cannon Ball

Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.

LVL 2

Flurry

Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units.

LVL 3

Flick

Target an enemy unit to leap to it and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.

LVL 4

Flurry

Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units.

LVL 5

Face Smash

Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.

Pandamonium takes 50% less damage while channeling.

LVL 6

Flurry

Activate to deal your Attack Damage plus 15 / 25 / 35 / 45% Base Damage to enemy units in front of you. You and your targets are Pushed Forward 100 Units.

LVL 7

Cannon Ball

Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.

LVL 8

Cannon Ball

Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.

LVL 9

Cannon Ball

Target a location to jump to it, dealing 100 / 175 / 250 / 325 Physical Damage and 1.5 / 1.75 / 2 / 2.25 seconds Stun to nearby enemies upon landing.

LVL 10

Face Smash

Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.

Pandamonium takes 50% less damage while channeling.

LVL 11

Flick

Target an enemy unit to leap to it and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.

LVL 12

Flick

Target an enemy unit to leap to it and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.

LVL 13

Flick

Target an enemy unit to leap to it and throw it behind yourself. Enemy unit receives -2 / -4 / -6 / -8 Armor and tapering -40% Movement Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Face Smash

Target an enemy unit to Stun it for 4 seconds and attacking five times with 30 / 75 / 120% bonus Base Damage. Channeling.

Pandamonium takes 50% less damage while channeling.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25