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B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Klanx is extremely fun and powerful hero to play. He is God tier late-game hero.
This guide is made for every lane (short farm/mid/long lane), make sure to swap bottle for power supply if you go mid!

STARTING

Duck Boots

3 Agility

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Refreshing Ornament

Grants a Health Regeneration aura.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Alchemist's Bones

Kills the target creep and gives bonus gold.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 1

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 2

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 3

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 4

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 5

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 6

Lackey

Passively causes your Lackey to fire a rocket whenever you attack, dealing 30 / 40 / 50 / 60 Magic Damage to the target.

Staff of the Master increases Magic Damage by 30.

LVL 7

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 8

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 9

H.A.W.K.

Activate to gain all terrain walking and +5 / 10 / 15 / 20% Movement Speed for 10 / 20 / 30 / 40 seconds.

If Klanx takes too many hits from enemy heroes while H.A.W.K. is active, he will be grounded for a duration.

Right-click to autocast.

Staff of the Master grants permanent flight passively.

LVL 10

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 11

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 12

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 13

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

A.T.K. Drones

Activate to spawn 1 / 2 / 3 Drones that attack with you for 20 seconds.

First Drone: Deals 30 Magic Damage that hits 3 targets.
Second Drone: Deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds.
Third Drone: Deals 20% of Klanx's Base Damage as Magic Damage.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 23

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 24

B.A.N.G.

Target an area to throw a flashbang to that location, exploding after a short delay.

Enemies facing the flash will receive 70 / 100 / 130 / 160 Magic Damage and a tapering 90% Movement Speed Slow for 3 seconds. Enemies not facing the flash take 35 / 50 / 65 / 80 Magic Damage instead.

This ability has 2 charge(s) that refresh once every 6 seconds.

LVL 25