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Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Defiler is a pushing/team-fighting hero most commonly played as a solo mid laner. Building mobility and survivability will help you deal large amounts of damage over a prolonged team-fight.

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
70 Movement Speed. Use for unitwalking and more speed.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Master's Legacy

Boosts the abilities of an ally hero.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 1

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 2

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 3

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 4

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 5

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 6

Wave of Death

Target a unit or location to deal 100 / 175 / 250 / 300 Magic Damage in a cone.

LVL 7

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 8

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 9

Power in Death

Passively grants 3 / 6 / 9 / 12% Movement Speed.

Passively decreases the cooldown and Mana cost of Wave of Death, decreases the cooldown of Grave Silence, and adds extra spirits to Unholy Expulsion.

LVL 10

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 11

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 12

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 13

Grave Silence

Target a location to apply a 3 / 4 / 5 / 6 second Silence to enemies in the area.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Unholy Expulsion

Activate to spawn 6 / 11 / 16 invulnerable spirits, plus bonus spirits from Power in Death, for 30 seconds that will attack any target you attack. Max of 10 / 15 / 20 spirits.

The spirits will heal the Defiler when they expire. Each spirit has 46 Attack Damage. When Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds.

Staff of the Master allows you to activate this ability again while the spirits are active to quickly send them toward your target, damaging enemies or healing allies.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25