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Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

Flash of Darkness

Target a location to teleport to that position.

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Refreshing Ornament

Grants a Health Regeneration aura.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket

Collects gold and experience from an ally's kills.

Homecoming Stone

Teleports you to a friendly structure.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Null Stone

Periodically blocks single-target abilities.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Frostwolf's Skull

Freeze Modifier
Your attacks and single-target spells slow enemies.

Grimoire of Power

Searing Modifier
Cooldown Reduction
Magic Lifesteal

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Thunderclaw

Lightning Modifier
Unleash an AOE every few attacks.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores 65% of enemy Magic Armor.
+15% Spell Damage vs. non-heroes

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Ultor's Heavy Helm

Use to grant allies and structures damage block.

Flash of Darkness

Target a location to teleport to that position.

LVL 1

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 2

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 3

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 4

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 5

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 6

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 7

Flash of Darkness

Target a location to teleport to that position.

LVL 8

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 9

Flash of Darkness

Target a location to teleport to that position.

LVL 10

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 11

Flash of Darkness

Target a location to teleport to that position.

LVL 12

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 13

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 10 / 20 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Bat Blast

Target a unit or location to deal 290 / 420 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 40 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25