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Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

early ring of the teacher for free assists.
try to fight heroes 1v1 too maximize damage output.
greed is good

STARTING

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Scarab

50% Mana Regeneration

ESSENTIAL

Ring of the Teacher

Grants a minor Armor and mana regeneration aura.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

Wind Whistle

15 Movement Speed

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Pegasus Boots

Movement Modifier
125 Movement Speed. Use to teleport to units and buildings.

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 1

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 2

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 3

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 4

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 5

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 6

Dagger Dance

Activate to whip your daggers at enemies around you every 0.25 seconds for 3 seconds, dealing 15 / 25 / 35 / 45 Magic Damage to the closest visible enemy unit and 3.5 / 5 / 6.5 / 8 Magic Damage to other enemy units per whip.

Total damage output of
180 / 300 / 420 / 540 Magic Damage to the main target.

LVL 7

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 8

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 9

Recluse

Passively regenerates 10 / 20 / 30 / 40 Health per second when enemies do not have sight of Goldenveil, and an enemy player-controlled non-Gadget unit or enemy lane creeps is within 2000 radius of Goldenveil.

LVL 10

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 11

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 12

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 13

Perch & Plunge

Perch
Target a tree to hop on top of it, gaining
Clearvision and becoming Stealthed

Plunge
Target a position to jump there, dealing
60 / 120 / 180 / 240 Magic Damage and a 1.3 / 1.6 / 1.9 / 2.2 Second Stun to all enemies in the area if used while Perched on a tree (if not, then Cast Range, Airtime, Magic Damage, and Stun Duration are reduced by 50%). Places Perch on a 12 / 11 / 10 / 9 second cooldown.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Greedgutter

Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 180 / 240 / 300 Magic Damage + 50 / 70 / 90 Magic Damage per token (3 initial tokens).

If Goldenveil gets a kill or assist, he receives
70 / 90 / 110 Gold per token and his team receives 20 / 30 / 40 Gold per token, then removes a token from target.

Killing the entire enemy team will reset the tokens and grant each member of Goldenveil's team
100 / 200 / 300 Gold.

Staff of the Master applies the damage in an area around the target.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25