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Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Vindicator is a support with great disables. The hero can transition into a semi-carry thanks to his innate ability to gain intelligence from kills. A well-timed disarm and silence can win teamfights.

STARTING

Crushing Claws

3 Strength

Mana Battery

Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Mark of the Novice

3 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 1

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 2

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 3

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 4

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 5

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 6

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 7

Sage's Lore

Target a position to deal 85 / 140 / 195 / 250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7 / 1 / 1.3 / 1.6 seconds.

LVL 8

Glyph of Silence

Target a position to summon a Totem that lasts for up to 5 seconds or until it receives an attack.

Enemy units within radius of the Totem receive a
50% Movement Speed Slow.

Enemy units within radius of the Totem are also
Silenced for 1.3 / 1.7 / 2.1 / 2.5 seconds upon entering the radius.

LVL 9

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 10

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 11

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 12

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 13

Master's Incantation

Target an enemy to enhance an attack against them, dealing bonus True damage equal to {0,22,33,44,55}% of your Intelligence. Bonus True Damage is multiplied by 1.5 against Silenced targets. Right click to auto-cast.

Passively grants Vindicator
1 Intelligence permanently when he kills a hero, or if an enemy hero dies within 925 radius of Vindicator.

Staff of the Master increases True Damage to {0,33,44,55,66}% of your Intelligence, and increases the True Damage multiplier against Silenced targets to 2x. Also passively grants Vindicator 80 Attack Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Final Chapter

Activate to Globally apply Final Chapter to all enemy heroes, Silencing them for (0.1 * Charges) seconds (max duration of 3 / 4 / 5 seconds). Enemy heroes also receive a 40% Movement Speed Slow for 1 second.

Final Chapter gains
20 / 25 / 30 charges when coming off cooldown and 1 charge every 4.5 seconds after that. Maximum of 30 / 40 / 50 charges.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25