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Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

INTRODUCE YOUR GUIDE . . .

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Spiked Bola

Cast to Disarm an enemy.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 1

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 2

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 3

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 4

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 5

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 6

Twin Breath

Target a unit or position to release a cone that deals 60 / 120 / 180 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds, and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.

LVL 7

Twin Fangs

Target a location to split into two forms that travel side by side 800 units in that direction. The two forms each deal 50 / 80 / 110 / 140 Magic Damage to enemies they touch and recombine at the end, dealing a 1.25 / 1.5 / 1.75 / 2 second Stun to nearby enemies.

LVL 8

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 9

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 10

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 11

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 12

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 13

Elemental Force

Gemini gains bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants
1 Movement Speed
4 / 3 / 2 / 1 Intelligence grants
1 Cast Speed

Fire and Ice each gain 60% of the bonuses.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Fire and Ice

Activate to split into two units, Fire and Ice. Each unit inherits Gemini's Movement Speed, 5.5 / 7.5 / 9.5 Magic Armor, and have Attributes equal to 80 / 90 / 100% of Gemini's. Their Health and Mana percentages will equal those of Gemini. If either dies, Gemini will perish. Fire & Ice may recombine into Gemini.

Staff of the Master effect: now also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25