Error - This is a list of what has happened / what has gone wrong!

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Marchers

Movement Modifier
45 Movement Speed

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Dust of Revelation

On use, temporarily Reveals stealthed units in a large radius.
2 charges.

Barbed Armor

Activate to return pre-mitigated damage to attackers.

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Elder Parasite

Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Insanitarius

Activate to greatly increase Strength and damage while draining your own Health.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

DEFENSIVE

Bloodborne Maul

35 Strength
Gain Bonus Damage when taking damage.

Corrupted Sword

Can be consumed to permanently gain damage.

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Jade Spire

Bonus Cast Range

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 1

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 2

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 3

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 4

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 5

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 6

The ol' Ball and Chain

Target an area to throw your Ball and Chain at it.

On impact, it travels back to the Prisoner and drags all enemies it hits along the way.

Deals 100 / 180 / 260 / 340 Physical Damage and a 1 second tapering slow to all enemies hit.

LVL 7

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 8

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 9

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 10

One Man Riot

Passively grants +{0,15,20,25,30}% Base Damage, and an additional {0,15,20,25,30}% for every visible enemy hero within radius.

LVL 11

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 12

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 13

Shackled

Target an enemy hero to apply a 3 / 5 / 7 / 9 second 20 / 25 / 30 / 35% Movement Speed Slow and Restrain. Deals 75 / 150 / 245 / 360 Physical Damage over the duration.

Target
cannot use movement abilities while Restrained.

Activate the hotkey for One Man Riot to cast Shackled on the closest enemy hero.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Prison Break

Activate to instantly tether all nearby Enemy Heroes, dealing 100 / 150 / 200 Physical Damage. After a 2.5 second delay, enemies still tethered are pulled 400 units toward Prisoner, dealt 200 / 300 / 400 Physical Damage, and receive a 1.5 / 2 / 2.5 second Stun.

Enemies that move more than 600 units away immediately break the tether.

Staff of the Master makes the ability SuperiorPhysical, ranged, and applies Shackled to the target. Reduces effect delay by 50% if cast on self. Increases radius by 100.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25