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Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

my guide

STARTING

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Marchers

Movement Modifier
45 Movement Speed

OFFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Shaman's Headdress

Magic Armor Modifier
10 Magic Armor
8 Health/s

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 1

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 2

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 3

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 4

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 5

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 6

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 7

Fireflies

Target a location to spawn a line of fireflies which provide vision in the area.

Enemy units hit by the blast are dealt
100 / 140 / 180 / 220 Magic Damage and a 20% Movement Speed Slow for 2 seconds.

LVL 8

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 9

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 10

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 11

Rolling Thunder

Target an enemy unit begin charging up. Allies can enter the shell by right-clicking on it if not Stunned or Rooted. Shellshock launches towards the target after a 3 second delay or upon second activation.

Upon reaching the target, applies a
1 / 1.25 / 1.5 / 1.75 second Stun and 70 / 140 / 210 / 280 Magic Damage in a small area, plus an additional 20 / 30 / 40 / 50 Magic Damage for each ally hero in the shell.

Waiting longer before launching increases speed.

Staff of the Master increases ball speed and cast range.

LVL 12

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 13

Sanctuary Stone

Passively grants 1 / 2 / 3 / 4 Magic Armor to yourself and nearby ally heroes and -1 / -2 / -3 / -4 Magic Armor to nearby enemy heroes.

On death, drops a Sanctuary Stone that can be picked up by allies, granting the holder the current power of this ability until Shellshock revives.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Superconductor

Upon use deals 100 / 200 / 300 Magic Damage to nearby enemies and applies a tapering 80% Move Speed slow to them for 3 seconds.

Shellshock then surrounds himself with an electric field that deals
30 / 40 / 50 + 1 / 1.5 / 2% of his Max Health in Magic Damage per second to nearby enemies for the next 10 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25