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Electric Tide Mana Cost: 125
Simple
Activate to create an Electric Tide that deals 40 / 60 / 80 / 100 to 90 / 140 / 190 / 240 Magic Damage in an area around you.
Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.
Corrupted ConduitRange: 600 | Mana Cost: 50
Simple
Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.
If you get more than 800 units away from your target, the drain ends early.
Static Discharge
Simple
Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.3 / 0.6 / 0.9 / 1.2 seconds.
Overload Mana Cost: 100
Simple
Activate to apply Overload to yourself for {20} seconds.
Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you.
Staff of the Master increases rate of fire and allows bouncing to additional targets.
Attribute Boost
Simple
+2 Strength
+2 Agility
+2 Intelligence
HERO STATS
HEALTH: 511
DAMAGE: 47-51
MANA: 247
ARMOR: 2.1
DIFFICULTY: 2.5
ADVANCED HERO STATS
STRENGTH: 19 ( +1.9 )
INTELLIGENCE: 19 ( +1.8 )
AGILITY: 22 ( +2.8 )
RANGE: 475
ATTACK SPEED: 0.72
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
USED: 1,222
WINS: 635 (52.0%)
LOSSES: 587 (48.0%)
AVG K/D/A: 7.1 / 6.6 / 6.7
AVG GPM: 345.378
AVG CREEP KILLS: 165.6
HERO LORE
Having traded Sol's sacred flame for the potent and unholy energy of the Hellbourne, the Corrupted Disciple is now little more than a battery of black magic. He unleashes this fell sorcery in many forms, some to his benefit but all to the agony of those around him.