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Cull Mana Cost: 100
Activate to deal 100 / 160 / 220 / 280 Magic Damage and drain 7 / 14 / 21 / 28% of Max Mana from nearby enemies. Restores half the total mana drained.
- Action: Self Position
- Type: Enemy Units
Fayde swings her scythe in a wide arc, dealing heavy damage to enemies while the darkness in its wake, destoying their mana instantly.
Burning ShadowsRange: 500 | Mana Cost: 85,100,115,130
Target a position to apply a 1.6 / 2 / 2.4 / 2.8 second Stun to enemies in the area and create mirror images of affected enemy heroes.
Images deal 70 / 140 / 210 / 280 Magic Damage to their owners.
- Action: Target Dual Position
- Type: All Other Units
Fayde summons a wave of darkness, causing the shadows of enemy heroes hit to turn against them for a short time. Shadows grant 200 day and night Clearvision while alive.
Shadow Walk Mana Cost: 40
Activate to shroud yourself in darkness, disjointing on use and gaining Single Target Immunity and unitwalking for 2.5 seconds.
During this time, you leave a trail of shadows that applies a 10 / 15 / 20 / 25% Movement Speed Slow to enemies in the path.
- Action: Target Self
Fayde cloaks herself in shadow, becoming untargetable and leaving a trail of smoke.
Reflection Mana Cost: 150,175,200
Activate to become Invisible for 20 / 40 / 60 seconds.
While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800 / 1000 / 1200 Clearvision.
Your first attack out of Invisibility inflicts Magic Damage equal to 150 / 200 / 250 + 10 / 20 / 30% of target's Current Health over 2 seconds.
- Action: Target Self
Fayde becomes one with the shadows, going stealth for a short time. When Fayde attacks from stealth she cripples the enemy, dealing heavy damage over a few seconds.
ADVANCED HERO STATS
STRENGTH: 18 ( +2.2 )
INTELLIGENCE: 18 ( +2.3 )
AGILITY: 18 ( +2.1 )
ATTACK SPEED: 0.69
MOVEMENT SPEED: 290
HERO USAGE(LAST 7 DAYS)
WINS: 655 (50.2%)
LOSSES: 649 (49.8%)
AVG K/D/A: 7.8 / 6.2 / 7.2
AVG GPM: 270.192
AVG CREEP KILLS: 93.7
HOW TO PLAY
Learn more on how to play this hero!
A shadow cast by the evil in the hearts of Man and Beast alike, Fayde lurks in the dark places of Newerth. While her scythe-like claws are terrible enough, it is her ability to call forth new shadows of herself--or her foes--that is most awful of all.