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PitfallRange: 1500 | Mana Cost: 120
Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 120 / 180 / 240 / 300 Magic Damage, get launched into the air for 1.53 seconds and receive -30% Movement Speed for 1 / 2 / 3 / 4 seconds.
Grants temporary vision around the Pitfall after triggering.
- Action: Target Position
- Type: Enemy Nonboss Units
Arenas that Gladiators live in are full of Pitfalls and traps. The Gladiator can bring out the essence of the Arena anywhere, summoning a Spike Trap that will go off after a delay. Anyone hit is stunned, damaged, then snared.
FlagellationRange: 500,650,800,950 | Mana Cost: 65,75,85,95
When available, passively grants your next attack 15 / 30 / 45 / 60 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.
- Action: Target Entity
- Type: Enemy And Willing Heroes
Knowing how to wield only one weapon is a weakness. The Gladiator is master of many, but prefers to use a Whip as his secondary so he can harm those a good distance from himself with ease.
Target a unit to mark it for Showdown. If Showdown is activated again or in 2 / 3 / 4 / 5 seconds, the target will be returned to his marked location. Grants temporary vision around the Showdown mark.
- Action: Passive
One-on-One challenges are the lifeblood of a Gladiator and they can challenge anyone at any time. After a short delay, the challenged person is returned to where they were previously so the fight can begin!
Call to ArmsRange: 1000 | Mana Cost: 150,200,250
Target a location to summon a Chariot 1000 units in the direction it was cast.
Allies in the Chariot's path receive 10% Movement Speed and -50% incoming damage that is then dealt at the end of the buff.
Enemies at the Chariot's final location receive 300 / 400 / 500 Magic Damage and a 1 second Stun. The Chariot grants vision while in motion & temporary vision after impact.
- Action: Target Position
Gladiators always have allies where they are not expected, thus The Gladiator can call upon a Chariot to inspire his allies and trample his enemies underfoot.
ADVANCED HERO STATS
STRENGTH: 21 ( +2.7 )
INTELLIGENCE: 16 ( +1.5 )
AGILITY: 15 ( +1.2 )
ATTACK SPEED: 0.68
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 0 (0.0%)
LOSSES: 0 (0.0%)
AVG K/D/A: 0.0 / 0.0 / 0.0
AVG GPM: 0.000
AVG CREEP KILLS: 0.0
HOW TO PLAY
Learn more on how to play this hero!
Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.