Error - This is a list of what has happened / what has gone wrong!

BACK TO HERO LIST
Q

LungeRange: 400 | Mana Cost: 120

Simple

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 70 / 80 / 90 / 100% of your Attack Damage + 15 / 30 / 45 / 60 and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 400 units away from you and
apply a 10 / 20 / 30 / 40% Movement Speed Slow for 2 seconds.

W

StaggerRange: 300 | Mana Cost: 45,50,55,60

Simple

Target a location to stagger there, following pathing, and deal 40 / 80 / 120 / 160 Physical Damage at the end of the movement. Deals 1.5x the damage to non-hero units. Disjoints on use. Also grants 15 / 30 / 45 / 60 Movement Speed and 20 / 40 / 60 / 80 Attack Damage for 4 seconds.

E

Drunken Style

Simple

Passively gains a 10 / 20 / 30 / 40% Chance to deal a 1.5x Critical Strike. After a successful Critical Strike, you gain 10 / 20 / 30 / 40% Evasion for 3 seconds.

Triggering another Critical Strike from this skill will add 2 seconds to the Evasion duration.

R

Untouchable Mana Cost: 75

Simple

On use, the Drunken Master becomes Untouchable, negating all enemy abilities targeted at him and ability projectiles that touch him and gaining 25 / 50 / 75 Attack Speed for 5 / 6 / 7 seconds.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 587

DAMAGE: 54-59

MANA: 260

ARMOR: 2.88

DIFFICULTY: 4.5

ADVANCED HERO STATS

STRENGTH: 23 ( +2.6 )

INTELLIGENCE: 20 ( +2 )

AGILITY: 17 ( +1.6 )

RANGE: 128

ATTACK SPEED: 0.69

MOVEMENT SPEED: 295

HERO USAGE(LAST 7 DAYS)

USED: 1,716

WINS: 826 (48.1%)

LOSSES: 890 (51.9%)

AVG K/D/A: 7.9 / 6.2 / 8.9

AVG GPM: 366.445

AVG CREEP KILLS: 122.9

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.