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Q

LungeRange: 400 | Mana Cost: 120

Simple

Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 70 / 80 / 90 / 100% of your Attack Damage + 35 / 50 / 65 / 80 and then spinning around it for up to 1.5 seconds.

At the end of the spin, or using the ability again, you will deal another Enhanced Attack and push the target 400 units away from you.

With 2 Drunk charges:
Applies a 20 / 30 / 40 / 50% Movement Speed Slow for 3 seconds

W

Drink Mana Cost: 35,40,45,50

Simple

Passively gives a Drunk charge every 4.5 / 4 / 3.5 / 3 seconds up to a max of 3 / 5 / 7 / 9 Drunk charges

On use, channels for up to
2 seconds to gain 25 health per Drunk charge. If an enemy hero within 500 distance dies, you gain 2 / 3 / 4 / 5 Drunk charges.

E

StaggerRange: 300 | Mana Cost: 45,50,55,60

Simple

Target a location to stagger there, following pathing, and deal 40 / 80 / 120 / 160 Physical Damage at the end of the movement. Deals 1.5x the damage to non-hero units. Disjoints on use.

With 2 Drunk charges:
Grants
30 / 40 / 50 / 60 Movement Speed and Attack Damage for 4 seconds

R

Untouchable Mana Cost: 75

Simple

On use, the Drunken Master becomes Untouchable, negating all enemy abilities targeted at him and ability projectiles that touch him and gaining 25 / 50 / 75 Attack Speed for 5 / 6 / 7 seconds.

With 2 Drunk charges:
Additionally,
reduces all damage taken by 20 / 30 / 40% for the duration

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 587

DAMAGE: 54-59

MANA: 260

ARMOR: 2.88

DIFFICULTY: 4.5

ADVANCED HERO STATS

STRENGTH: 23 ( +2.6 )

INTELLIGENCE: 20 ( +2 )

AGILITY: 17 ( +1.6 )

RANGE: 128

ATTACK SPEED: 0.69

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 4,533

WINS: 2,053 (45.7%)

LOSSES: 2,435 (54.3%)

AVG K/D/A: 6.6 / 5.9 / 8.6

AVG GPM: 327.092

AVG CREEP KILLS: 97.0

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.