Error - This is a list of what has happened / what has gone wrong!
LungeRange: 400 | Mana Cost: 120
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 20 / 30 / 40 / 50% Movement Speed Slow for 2 seconds.
- Action: Target Entity
- Type: Enemy Units
StaggerRange: 400 | Mana Cost: 60
Target a location to stagger there, dealing 40 / 60 / 80 / 100 Physical Damage at the end of the movement and disjointing projectiles.
Adds 40 / 60 / 80 / 100 Attack Damage for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
- Action: Target Position
Staggers quickly and unpredictably in target direction, disjointing in the process.
Passively grants 3 / 6 / 9 / 12 Health Regeneration to the Drunken Master while off cooldown.
When available, Drunken master will dodge the next spell targeted against him.
- Action: Passive
As long as nobody knocks it from his hands, Drunken Master drinks his brew, gaining increased Health Regeneration.
3 Point StrikeRange: 1200
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 300 / 475 / 650 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
- Action: Passive
Attacking the enemy from multiple sides allows Drunken Master to catch them off guard, popping them into the air with the strength of a drunken brawler.
ADVANCED HERO STATS
STRENGTH: 22 ( +3.0 )
INTELLIGENCE: 18 ( +1.8 )
AGILITY: 12 ( +2.0 )
ATTACK SPEED: 0.66
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 594 (48.5%)
LOSSES: 630 (51.5%)
AVG K/D/A: 7.6 / 5.9 / 6.8
AVG GPM: 304.923
AVG CREEP KILLS: 119.4
HOW TO PLAY
Learn more on how to play this hero!
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.