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Q

DigRange: 1250 | Mana Cost: 90,100,110,120

Simple

Charge in target direction underground, exploding back to the surface after 1250 distance or until manual activation.

On surface, deal
100 / 150 / 200 / 250 Magic Damage and inflict 1.5 seconds Stun to nearby enemies.

W

Earth's GraspRange: 900 | Mana Cost: 125

Simple

Target an area to launch a wave of grounded energy towards it, dealing 80 / 100 / 120 / 140 Magic Damage on impact and applying Earth's Grasp to units hit for 4 seconds.

Earth's Grasp deals
15 / 30 / 45 / 60 Magic Damage to the target every second, and also Sights & Reveals the target. The Magic Damage dealt is reduced by 50% if the target is moving.

E

Geo Stalk Mana Cost: 40

Simple

Burrows for 30 seconds upon use, becoming invisible and gaining the ability to see moving enemies through fog within a 1200 / 1400 / 1600 / 1800 radius.

While burrowed, Geomancer has Melee attack range, has his sight range greatly reduced, and is revealed if there are enemies close. Can unburrow early by activating this skill again while burrowed.

R

Crystal FieldRange: 600 | Mana Cost: 150,200,250

Simple

Immobilizes target enemy for 2.5 seconds. When the immobilize wears off, applies a 2 / 3 / 4 second Stun to all other enemies around the target.

Deals
50 / 75 / 100 Magic Damage per second to enemies affected by either the Stun or the Immobilize.

Staff of the Master creates an additional field around the target dealing Magic Damage and slowing enemies in a 600 radius.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 492

DAMAGE: 51-59

MANA: 286

ARMOR: 2.24

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 18 ( +2.0 )

INTELLIGENCE: 22 ( +2.8 )

AGILITY: 16 ( +1.2 )

RANGE: 600

ATTACK SPEED: 0.68

MOVEMENT SPEED: 325

HERO USAGE(LAST 7 DAYS)

USED: 3,348

WINS: 1,755 (52.4%)

LOSSES: 1,593 (47.6%)

AVG K/D/A: 6.0 / 6.3 / 11.9

AVG GPM: 317.835

AVG CREEP KILLS: 84.6

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

As the murder, atrocity, and sin intensified during Man's Fall from Light, the primordial Geomancers began to stir deep beneath the surface of the Hivelands. They tunneled toward the suffering with scores of daemons crowding behind, anxious to harvest and feed. "Across the world, great ruptures arose, like sores upon the land. Those left to quiver in the darkness called them gates to Hell. And Hell, from them, emerged." Rithe the Geomancer burst through a sacrificial shrine and was the first to taste the flesh of Moon Queen's brood, and he was the last to return to the depths of the underworld when food and souls became scarce and the agony had quelled. For many years he feasted on the blood and pain of those who had been taken during the First Corruption. When Maliken Grimm, King of Newerth, fled into the wilderness and began his descent into madness, Rithe and the Geomancers stirred once again.