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Q

TrampleRange: 800 | Mana Cost: 115

Simple

Target a location to charge 800 units in that direction. Enemies trampled suffer 60 / 120 / 180 / 240 Magic Damage and a {1.75} second Stun. In addition, non-hero units will be shot forward by Cthulhuphant, acting as projectiles that deal 15 / 20 / 25 / 30 Magic Damage and a 1.75 second Stun to the first enemy hero hit.

W

Hook 'emRange: 200 | Mana Cost: 75

Simple

Target a unit to instantly kill it and gain a shield with 50 / 100 / 150 / 200 plus 10 / 20 / 30 / 40% of its Max Health for 25 seconds. This shield absorbs 30 / 40 / 50 / 60% of pre-mitigation damage dealt to Cthulhuphant's front.

Level 1 of this ability cannot target allied units. While the shield is active, deals
25 / 30 / 35 / 40 Magic Damage per second to enemy heroes and 15 / 20 / 25 / 30 Magic damage per second to non-hero enemy units in an expanding 90 degree cone, up to 400 radius. Damage is dealt in pulses, not continuously.

E

Dream of Madness Mana Cost: 40,50,60,70

Simple

Activate to gain an aura that slows MoveSpeed by {15}% and AttackSpeed by {10}% to all enemy heroes within a 400 radius. While active any hero facing Cthulhuphant in a 1000 radius will recieve 1 charge of Madness every second. When an enemy hero has {4} charges of madness, they will lose control of their hero and attack the nearest thing for 1 / 1.5 / 2 / 2.5 seconds. Charges are removed by looking away from Cthulhuphant.

R

ObliterateRange: 700 | Mana Cost: 150,200,250

Simple

Activate to shoot 6 beams in front of Cthulhuphant, once every second. Each beam deals increasing damage starting at 30 / 40 / 50 and the last beam ending with 130 / 190 / 250 Magic Damage to enemies hit.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 606

DAMAGE: 52-56

MANA: 234

ARMOR: 4.24

DIFFICULTY: 2.5

ADVANCED HERO STATS

STRENGTH: 24 ( +2.8 )

INTELLIGENCE: 18 ( +1.8 )

AGILITY: 16 ( +1.7 )

RANGE: 128

ATTACK SPEED: 0.68

MOVEMENT SPEED: 295

HERO USAGE(LAST 7 DAYS)

USED: 0

WINS: 0 (0.0%)

LOSSES: 0 (0.0%)

AVG K/D/A: 0.0 / 0.0 / 0.0

AVG GPM: 0.000

AVG CREEP KILLS: 0.0

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.