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Q

TrampleRange: 800 | Mana Cost: 115

Simple

Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.5 / 1.75 / 2 / 2.25 second Stun to enemies you run over. Cthulhuphant will stop charging if he hits a cliff.

All non-hero units will also be shot forward, acting as projectiles that deal
15 / 20 / 25 / 30 Magic Damage and Stun for 1.5 / 1.75 / 2 / 2.25 seconds on the first enemy hero it collides with.

W

Hook 'emRange: 200 | Mana Cost: 75

Simple

Target a non-hero unit to instantly kill it and gain a shield with 50 / 100 / 150 / 200 plus 10 / 20 / 30 / 40% of target's Max Health for 25 seconds.

The shield
absorbs 30 / 40 / 50 / 60% of damage taken from the front and deals 15 / 20 / 25 / 30 Magic damage every second in front of you while active.

Level 1 of this ability cannot target allied units.

E

Dreams of Madness Mana Cost: 40,50,60,70

Simple

Activate to gain an aura that applies a 15% Movement Slow and 10% Attack Speed Slow to enemy heroes for 16 seconds.

While active, enemy heroes that faces Cthulhuphant's front receives a stack of Madness every second. At 4 stacks, it will be forced to attack the nearest target for
1 / 1.5 / 2 / 2.5 seconds. Facing away from Cthulhuphant removes 2 stacks of Madness.

R

ObliterateRange: 700 | Mana Cost: 150,200,250

Simple

Activate to shoot 6 beams in front of Cthulhuphant, once every second.

Damage from each beam starts at
30 / 40 / 50 Magic Damage and deal 20 / 30 / 40 more damage every second, dealing up to 480 / 690 / 900 total Magic Damage.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 606

DAMAGE: 52-56

MANA: 234

ARMOR: 4.24

DIFFICULTY: 2.5

ADVANCED HERO STATS

STRENGTH: 24 ( +2.8 )

INTELLIGENCE: 18 ( +1.8 )

AGILITY: 16 ( +1.7 )

RANGE: 128

ATTACK SPEED: 0.68

MOVEMENT SPEED: 295

HERO USAGE(LAST 7 DAYS)

USED: 4,347

WINS: 2,143 (49.5%)

LOSSES: 2,189 (50.5%)

AVG K/D/A: 4.3 / 5.8 / 12.1

AVG GPM: 354.290

AVG CREEP KILLS: 93.9

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.