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TrampleRange: 800 | Mana Cost: 115
Target a location to charge in that direction, dealing 80 / 140 / 200 / 260 Magic Damage and a 1.5 / 1.75 / 2 / 2.25 second Stun to enemies you run over. Cthulhuphant will stop charging if he hits a cliff.
All non-hero units will also be shot forward, acting as projectiles that deal 15 / 20 / 25 / 30 Magic Damage and Stun for 1.5 / 1.75 / 2 / 2.25 seconds on the first enemy hero it collides with.
- Action: Target Position
- Type: All Other Nonboss Units
Cthulhuphant charges forward, trampling enemy heroes along the way and shooting weaker foes forward as projectiles.
Hook 'emRange: 200 | Mana Cost: 75
Target a non-hero unit to instantly kill it and gain a shield with 50 / 100 / 150 / 200 plus 10 / 20 / 30 / 40% of target's Max Health for 25 seconds.
The shield absorbs 30 / 40 / 50 / 60% of damage taken from the front and deals 15 / 20 / 25 / 30 Magic damage every second in front of you while active.
Level 1 of this ability cannot target allied units.
- Action: Target Entity
- Type: Cthulhuphant Hookem,Parasite Possession
Cthulhuphant gores any unit with his tusks and uses its corpse as a shield.
Dreams of Madness Mana Cost: 40,50,60,70
Activate to gain an aura that applies a 15% Movement Slow and 10% Attack Speed Slow to enemy heroes for 16 seconds.
While active, enemy heroes that faces Cthulhuphant's front receives a stack of Madness every second. At 4 stacks, it will be forced to attack the nearest target for 1 / 1.5 / 2 / 2.5 seconds. Facing away from Cthulhuphant removes 2 stacks of Madness.
- Action: Target Self
Nearby enemies are driven mad by Cthulhuphant's sinister aura, and their fear heightens when Cthulhuphant comes closer and closer.
ObliterateRange: 700 | Mana Cost: 150,200,250
Activate to shoot 6 beams in front of Cthulhuphant, once every second.
Damage from each beam starts at 30 / 40 / 50 Magic Damage and deal 20 / 30 / 40 more damage every second, dealing up to 480 / 690 / 900 total Magic Damage.
- Action: Facing
- Type: Enemy Units
Cthulhuphant unleashes hellish fury from his many trunks, shooting out a salvo of giant evil beams in front of him in pulses.
ADVANCED HERO STATS
STRENGTH: 24 ( +2.8 )
INTELLIGENCE: 18 ( +1.8 )
AGILITY: 16 ( +1.7 )
ATTACK SPEED: 0.68
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 1,446 (49.9%)
LOSSES: 1,450 (50.1%)
AVG K/D/A: 4.3 / 5.4 / 10.6
AVG GPM: 308.988
AVG CREEP KILLS: 114.0
HOW TO PLAY
Learn more on how to play this hero!
Lost beneath the depths of the darkest sea, a dead behemoth dreamt a nightmare of unfathomable evil. Infused by the primal energies of the earth, his dream took to reality as a living omen to insanity, trodding out of the ocean floor and onto land.