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Q

Arcane MissileRange: 1200 | Mana Cost: 80,90,100,110

Simple

Target a location to fire a wisp that travels up to 1200 units from its origin. Wisps have semi-homing capabilities.

On contact, deals 115 / 135 / 155 / 175 Magic Damage and inflicts a 15% Movement Speed Slow for 3 seconds in a small radius.

W

Dance of Death Mana Cost: 100,110,120,130

Simple

Activate to channel up to 3 / 4 / 5 / 6 seconds, during this time you will generate and fire Arcane Bolts every .4 / .35 / .3 / .25 seconds, be able to shoot Arcane Missiles through creeps and gain Unitwalking.

Using abilities, items, and moving will not stop the channel.

E

Arcane Bolts

Simple

On spellcast, release {0,4} Arcane Bolts that seek out random enemy heroes within 800 distance and deal {0,8,12,16,20} Magic Damage each.

Activate this ability to switch into Healing Mode. While in Healing Mode, Arcane Missile and Arcane Bolts will heal allies instead of damaging enemies. The cooldown and mana cost of Arcane Missile are also cut in half.

R

Essence ProjectionRange: 800 | Mana Cost: 150

Simple

Target a location to summon a Projection for 20 seconds that grants nearby allies 20 / 30 / 40 Health or Mana per second in Healing or Damage Mode, respectively.

In addition, it will mirror your
Arcane Missile casts and gain charges of Arcane Bolts as you do.

The Projection
can be moved on an 8 second cooldown provided it has not taken damage.

Staff of the Master increases cast range to 5000.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 492

DAMAGE: 41-46

MANA: 338

ARMOR: 0.86

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 18 ( +1.8 )

INTELLIGENCE: 26 ( +3 )

AGILITY: 15 ( +1 )

RANGE: 525

ATTACK SPEED: 0.68

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 2,870

WINS: 1,501 (52.3%)

LOSSES: 1,369 (47.7%)

AVG K/D/A: 6.7 / 6.9 / 11.5

AVG GPM: 291.275

AVG CREEP KILLS: 61.0

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

There was once a sorcerer and sorceress, kindreds spirits that would not be separated by mortal means, and so the fates would dictate that the immortal hand of death would grasp for one and leave the other be. Her lover gone, she remains lost in reverie, forever haunted yet blessed with his presence, yearning to reach into the very depths of hell to retrieve his soul.