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Q

Stasis SmashRange: 550 | Mana Cost: 100,110,120,130

Simple

Target a unit to place it in Stasis for up to 1 / 1.5 / 2 / 2.5 seconds. Target is Stunned and takes 50% less damage while in Stasis. Activate again the end the Stasis early.

Afterwards, the target takes
60 / 120 / 180 / 240 Magic Damage and enemies around the target take up to 60 / 120 / 180 / 240 Magic Damage and a 1 / 1.25 / 1.5 / 1.75 second Stun. Damage and stun scales with how long the target was in stasis.

W

Telekinetic Control

Simple

Activate to 'Lift' the closest tree or creep into the air, making it invulnerable for 8 seconds.

Target an enemy to throw all 'Lifted' targets at them, dealing 85 / 90 / 95 / 100 Magic Damage per 'Lifted' unit and applying a 10 / 15 / 20 / 25% Movement Slow for 2 Seconds.

Lifting has 1 / 2 / 3 / 4 charges that refresh every 4 / 3.3 / 2.6 / 2 seconds.

E

Inherent Defense

Simple

Passively grants a stacking Shield equal to 20 / 30 / 40 / 50% of Magic Damage attempted on heroes. The shield also grants Movement Speed equal to 0.25x its strength.

Maximum of 500 points of Shield can be built. The shield expires after not gaining charges for 8 seconds.

R

Mass ControlRange: 750 | Mana Cost: 150,200,250

Simple

Activate to 'Lift' up to 3 / 5 / 7 creeps and trees in the area and have them follow you.

Activate again to launch all 'Lifted' units within 1200 radius at target location, dealing
100 Magic Damage per unit lifted.

Staff of the Master Increases maximum number of lifted objects to 6 / 8 / 10.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 492

DAMAGE: 46-50

MANA: 325

ARMOR: 2.24

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 18 ( +1.8 )

INTELLIGENCE: 25 ( +2.7 )

AGILITY: 16 ( +1.8 )

RANGE: 600

ATTACK SPEED: 0.68

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 2,669

WINS: 1,173 (43.9%)

LOSSES: 1,496 (56.1%)

AVG K/D/A: 6.4 / 6.7 / 7.9

AVG GPM: 254.367

AVG CREEP KILLS: 62.5

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.