Error - This is a list of what has happened / what has gone wrong!

BACK TO HERO LIST
Q

ThoughtstealRange: 1000

Simple

Activate to steal the first ability from the target hero and Silence them for 2 seconds.

The stolen ability is retained indefinitely until removed by activating your third ability. Doing so puts Thoughtsteal on cooldown.

W

Telekinetic ControlRange: 800 | Mana Cost: 60,80,100,120

Simple

Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.

Activate again by targeting an enemy to throw all lifted objects at them, dealing 70 Magic Damage per object and applying a 15% Movement Speed Slow for 2 Seconds.

E

Inherent Defense

Simple

Activate to forget the stolen ability from Thoughtsteal and places Thoughtsteal on cooldown.

Passively grants a stacking
Damage Shield that absorbs Damage equal to {0,20,30,40,50}% of non-DoT Magic Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

R

Stasis SmashRange: 600 | Mana Cost: 100,150,200

Simple

Target a unit to Stun it and lift non-hero units around it for up to 3 / 3.5 / 4 seconds. They then take 200 / 300 / 400 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Other enemies in the area receive a 2 second 50% slow. Can be activated again to end the effect early.

Staff of the Master increases radius and allows you to choose where the target lands.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 530

DAMAGE: 51-55

MANA: 390

ARMOR: 2.1

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 20 ( +1.6 )

INTELLIGENCE: 30 ( +2.0 )

AGILITY: 15 ( +1.5 )

RANGE: 550

ATTACK SPEED: 0.68

MOVEMENT SPEED: 290

HERO USAGE(LAST 7 DAYS)

USED: 1,210

WINS: 555 (45.9%)

LOSSES: 655 (54.1%)

AVG K/D/A: 6.3 / 6.6 / 8.0

AVG GPM: 238.233

AVG CREEP KILLS: 48.9

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.