Error - This is a list of what has happened / what has gone wrong!

BACK TO HERO LIST
Q

Stasis SmashRange: 550 | Mana Cost: 100,110,120,130

Simple

Target an ally or enemy to Stun it and make it take 50% damage for 1 / 1.5 / 2 / 2.5 Seconds. Afterwards, the target drops to the ground dealing 60 / 120 / 180 / 240 Magic Damage and Stunning for 1 / 1.25 / 1.5 / 1.75 Seconds in a 300 unit radius.

The drop Stun is not applied to the primary target. Activating this ability again will end it early, causing reduced damage and Stun duration.

W

Telekinetic Control

Simple

Activate to lift the closest tree or creep into the air, making it invulnerable for 8 seconds.

Target an enemy to throw all lifted targets at them, dealing 85 / 90 / 95 / 100 Magic Damage per lifted unit and applying a 10 / 15 / 20 / 25% Movement Speed Slow for 2 Seconds.

Lifting has 1 / 2 / 3 / 4 charges that refresh every 4 / 3.3 / 2.6 / 2.0 seconds.

E

Inherent Defense

Simple

Passively grants a stacking Damage Shield that absorbs Damage equal to 20 / 30 / 40 / 50% of Spell Damage attempted to heroes.

While the shield holds, you gain additional
Movement Speed based on the shield's value.

Maximum of 500 absorb shield may be built.

R

Mass ControlRange: 750 | Mana Cost: 150,200,250

Simple

Activate to 'Lift' up to 3 / 5 / 7 creeps and trees in the area and have them follow you.

Activate again to launch all 'Lifted' units within 1200 radius at target location, dealing 100 Magic Damage per unit lifted.

Staff of the Master Increases maximum number of units lifted to 6 / 8 / 10.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 492

DAMAGE: 46-50

MANA: 325

ARMOR: 2.24

DIFFICULTY: 3.5

ADVANCED HERO STATS

STRENGTH: 18 ( +1.8 )

INTELLIGENCE: 25 ( +2.7 )

AGILITY: 16 ( +1.8 )

RANGE: 600

ATTACK SPEED: 0.68

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 4,906

WINS: 2,241 (46.1%)

LOSSES: 2,617 (53.9%)

AVG K/D/A: 6.9 / 6.8 / 9.1

AVG GPM: 298.652

AVG CREEP KILLS: 55.7

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.