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Activate to steal the first ability from the target hero.
The stolen ability lasts for a single cast and has the same level as this one.
- Action: Target Entity
- Type: Enemy Heroes
Steals the first ability of an enemy hero.
Telekinetic ControlRange: 800 | Mana Cost: 60,80,100,120
Activate to lift the 1 / 2 / 3 / 4 closest trees or creeps into the air, making them invulnerable for 8 seconds. If not enough are present, pieces of ground are lifted instead.
Activate again by targeting an enemy to throw all lifted objects at them, dealing 60 Magic Damage per object and applying a 20% Movement Speed Slow for 2 Seconds.
- Action: No Target
- Type: All Nonhero Units And Trees
Lift up creeps or trees and launch them at your enemies!
Passively grants a stacking Damage Shield that absorbs Damage equal to 20 / 30 / 40 / 50% of Spell Damage attempted to heroes.
While the shield holds, you gain additional Movement Speed based on the shield's value.
Maximum of 500 absorb shield may be built.
- Action: Passive
Damaging enemy heroes grants you a stacking damage shield.
Stasis SmashRange: 600 | Mana Cost: 100,150,200
Target a unit to Stun it and lift non-hero units around it for up to 3 / 3.5 / 4 seconds. During this time it takes 50% less Damage from heroes other than Kinesis.
Afterwards, the target drops to the ground, taking 150 / 250 / 350 Magic Damage and an additional 20 / 30 / 40 bonus damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% slow.
Ability can be activated again to end the effect early.
Staff of the Master increases radius and allows you to choose where the target lands.
- Action: Target Entity
- Type: Enemy Units
Lifts a target into the air then smash them down dealing area damage and stunning around them.
ADVANCED HERO STATS
STRENGTH: 20 ( +1.6 )
INTELLIGENCE: 30 ( +2.0 )
AGILITY: 15 ( +1.5 )
ATTACK SPEED: 0.68
MOVEMENT SPEED: 290
HERO USAGE(LAST 7 DAYS)
WINS: 2,017 (48.4%)
LOSSES: 2,147 (51.6%)
AVG K/D/A: 7.3 / 6.9 / 9.8
AVG GPM: 300.598
AVG CREEP KILLS: 61.5
HOW TO PLAY
Learn more on how to play this hero!
The Prophet teaches that energy flows through all things, we must only harness it for ourselves. The mages invoke incantations, the priests call upon gods wicked and just, but for the truly powerful, the power is harnessed from within. These are the Disciples of the Way and among them there is one known for his mastery over all - Kinesis. Let the Hellbourne beware the power of his mind.