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Q

DebilitateRange: 600 | Mana Cost: 75,90,105,120

Simple

Target an enemy to deal 80 / 140 / 200 / 260 Magic Damage and apply Debilitate for 4 seconds.

Enemies under the effect of Debilitate take
bonus 5 / 10 / 15 / 20% Damage from all sources.

W

InvigorateRange: 600 | Mana Cost: 65

Simple

Target an allied hero (or self) to apply Invigorate to the target for 5 seconds. Invigorate grants a 75 / 100 / 125 / 150 Health Heal and a 100 / 200 / 200 / 200 Attack Speed buff for the next 2 / 2 / 3 / 4 attacks.

E

PersecutionRange: 600 | Mana Cost: 90,95,100,105

Simple

Target an enemy to deal {50} Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds. Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 25 / 35 / 45 / 55 Magic Damage and a 0.25 second Stun.

Debuff lasts for up to 2 / 3 / 4 / 5 attacks.

R

Shared FateRange: 700 | Mana Cost: 140,245,350

Simple

Target a location to spawn a Propagation Field for 5 / 7 / 9 Seconds. Enemies affected by the Propagation Field receive a 50% Movement Speed Slow that lasts for 1 / 1.5 / 2 seconds and then tapers off slowly.

Any of the Prophet's spells that land on a target within the Propagation Field also apply to all other valid hero targets within the Field. Prophet's attacks also propagate and deal 50% damage to all enemy heroes in the field.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 492

DAMAGE: 46-54

MANA: 312

ARMOR: 2.8

DIFFICULTY: 3

ADVANCED HERO STATS

STRENGTH: 18 ( +1.8 )

INTELLIGENCE: 24 ( +2.8 )

AGILITY: 20 ( +2 )

RANGE: 600

ATTACK SPEED: 0.71

MOVEMENT SPEED: 300

HERO USAGE(LAST 7 DAYS)

USED: 1,865

WINS: 935 (50.1%)

LOSSES: 930 (49.9%)

AVG K/D/A: 4.9 / 6.8 / 10.4

AVG GPM: 259.032

AVG CREEP KILLS: 52.3

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

There are those who take a different path to power, one of pacts and binding. These are not the infernal pacts of the Deamons, but instead they are made with the forces that oppose the chaos the Hellbourne bring. The creatures of the world and the forces of life, death, and nature themselves all wish to have their say in the fate of Newerth. To ensure the Hellbourne are driven back into the pits from which they spawned, each will empower an avatar to fight on their behalf, a Prophet to ensure that fate favors the bold. Although the pacts started out as noble, the Prophet did not realize that Raven is a trickster and his pacts come at a cost. The power that the Prophet wielded was more than any one man should taste, and soon he craved more. The only way to achieve such levels of power was the sacrifice of others and when the Legion discovered this wickedness, the Prophet was marked for retribution. He escaped to join the ranks of the Hellbourne where his prophecies can be cast without regard for life or morality.