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Shadow StepRange: 450 | Mana Cost: 100,110,120,130
Click an enemy and drag the cursor in a direction to launch yourself and them in the chosen direction dealing 50 / 80 / 110 / 140 Magic Damage.
Slamming the target into a hero, cliff, tree or building, applies a 1.0 / 1.2 / 1.4 / 1.6 second Stun and deals 30 / 60 / 90 / 120 Magic Damage.
- Action: Target Entity Vector
- Type: Enemy Nonboss Units
Grinex jumps into the darkness and leaps at an enemy thrusting them into a direction of your choice dealing damage and stunning them if they collide with an object.
Rift Stalk Mana Cost: 50
Activate to gain 25% Movement Speed and invisibility with a 1 second fade time for 6 / 7 / 8 / 9 seconds. You may attack once without breaking its invisibility.
This ability has a max of 2 charges. Gains one charge every 20 / 18 / 16 / 14 seconds.
- Action: Target Self
Grinex moves through the shadows with swiftness granting invisibility and movement speed.
Passively grants 40 / 60 / 80 / 100 bonus Attack Damage for 9 seconds after casting a spell.
- Action: Passive
Grinex's abilities call upon his shades adding bonus damage to his next attack.
Illusory Assault Mana Cost: 100
Activate to become invisible and send out shadows at all nearby enemies, with the shadows' first attack proccing Nether Strike.
Shadows deal up to 200 / 300 / 400 Physical Damage over 5 / 6 / 7 Seconds and leave behind a dark trail.
Standing on the dark trail grants +15% Movement Speed and Stealth with 1 second fade time.
- Action: Target Self
- Type: Enemy Nonstealthed Heroes
Grinex's connection to the underworld allows him to summon his brethren to attack enemies and hide himself.
ADVANCED HERO STATS
STRENGTH: 19 ( +1.8 )
INTELLIGENCE: 16 ( +1.8 )
AGILITY: 24 ( +2.5 )
ATTACK SPEED: 0.83
MOVEMENT SPEED: 310
HERO USAGE(LAST 7 DAYS)
WINS: 493 (49.5%)
LOSSES: 502 (50.5%)
AVG K/D/A: 7.8 / 6.0 / 7.6
AVG GPM: 271.945
AVG CREEP KILLS: 95.4
HOW TO PLAY
Learn more on how to play this hero!
For many years, stories have been told in Newerth of a place where unimaginable creatures live in perpetual darkness known as the Great Rift. Many on Newerth have attempted to commune with this place of power and Valreia the Riftwalker is one of the few who is known to have succeeded. Since the Hellbourne enlisted her help in the war against the Legion, rifts have been opening in various parts of Newerth and a great creature has made its way through. Even in the darkness of the Great Rift, there's terror and this creature known only as Grinex is the embodiment of fear. Trapped in a strange new world, this evil power seeks the Riftwalker, as she represents his only chance to escape from this wretched land. Using the Great Rift's power should not be taken lightly and this mere human has grown arrogant. Her time grows short as Grinex approaches from the shadows!