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Crippling DartRange: 700 | Mana Cost: 50
Target an enemy unit to deal 60 / 110 / 160 / 210 Physical Damage and apply a 70% Movement Speed Slow to them for 1 second.
- Action: Target Entity
- Type: Enemy Units
Fires a quick shot at an enemy slowing the target and dealing damage.
Side StepRange: 400 | Mana Cost: 40
Target a position to dash towards it.
Attacks reduce the cooldown of this ability by 3 seconds.
- Action: Target Position
Quickly dash towards a position.
Grants a 1.2 / 1.4 / 1.6 / 1.8x Critical Strike when off cooldown. Using an ability resets the cooldown.
- Action: Passive
Bushwack's attacks sometimes critically strike.
Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack. Stacks up to 100 times.
Jungle Toxin grants sight and reveals the target, deals 6 / 10 / 14 Physical Damage per second, and steals 10 / 15 / 20 Attack Speed per charge.
Max Attack Speed Slow of 50 on enemies. Max bonus Attack Speed bonus of 200 / 300 / 400 on Bushwack. Attack speed buff resets if another target is hit.
- Action: Passive
Bushwack's attacks are combined with a deadly jungle reagent granting vision of his enemies and damage over time, as well as increasing his own attack speed.
ADVANCED HERO STATS
STRENGTH: 16 ( +1.6 )
INTELLIGENCE: 14 ( +1.3 )
AGILITY: 27 ( +3 )
ATTACK SPEED: 0.75
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 2,560 (48.7%)
LOSSES: 2,695 (51.3%)
AVG K/D/A: 8.0 / 6.2 / 7.2
AVG GPM: 357.746
AVG CREEP KILLS: 120.7
HOW TO PLAY
Learn more on how to play this hero!
In the northeast reaches of the Rulian Marsh exist a tribe that have fought hard for a place to call their own. However there are those who leave the marsh, sometimes by choice, but most times by force. Bushwack is a hunter that has been living on his own for years. Ostracized from his tribe at a young age for tampering with the technology of an abandoned Dwarven village. Considered to be bad voodoo by the tribal elders, such interactions with the strange machinery was not only forbidden but punishable by exile. Bushwack pleaded with the elders saying that it is foolish to not use the power of one of their greatest foes, but his pleas fell on deaf ears. So he parted ways with his people in order to pursue his passions. Now he is one of the most feared hunters of the southern parts of Death's Cradle, using his troll cunning and dwarven ingenuity, to eliminate foes from great distances. Even though he works alone he is steadfast in the protection of his home and has aligned himself with the Helbourne who are also enemies of the Dwarves. Meeting the Electrician and Dr. Repulsor cemented his belief that the only way for his people to survive in these changing times is through harnessing technology, and leaving the voodoo behind.