Error - This is a list of what has happened / what has gone wrong!
RicochetRange: 600 | Mana Cost: 100
Target an enemy unit to fire a bolt that deals 40 / 60 / 80 / 100 Physical Damage to each target it hits.
The bolt will bounce up to 8 times to nearby enemies, prioritizing targets affected by Bound by Fate.
Non-hero units take 2x the Physical Damage per bounce.
- Action: Target Entity
- Type: Enemy Units
Tarot bounces a special shielded explosive projectile off her target, dealing damage to nearby enemies as the projectile bounces around.
Far Scry Mana Cost: 30,35,40,45
Activate to gain 100 Attack Speed for the next 2 / 3 / 4 / 5 attacks.
These attacks will bounce to the closest enemy hero within 800 units around your target.
- Action: Target Self
Tarot gains Attack Speed and her attacks bounce to the closest enemy hero.
Bound by FateRange: 600 | Mana Cost: 100
Target an enemy unit to apply a 30% Movement Speed Slow and Bind it to the closest enemy unit (prioritizes heroes) for 5 seconds.
If the two Bound units move further than 675 units apart, or one of them dies, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 75 / 150 / 225 / 300 Magic Damage.
- Action: Target Entity
- Type: Enemy Nonboss Units
Tarot can bind two enemies together, making it hard for them to get away from each other. If they break the bind, though, they take a serious penalty.
Luck of the Draw
Passively grants a 20% chance to perform a 2 / 3.25 / 4.5x Critical Hit on attack.
- Action: Passive
Tarot is accurate with her shots, often hitting critical weak points.
ADVANCED HERO STATS
STRENGTH: 18 ( +2.4 )
INTELLIGENCE: 19 ( +1.6 )
AGILITY: 20 ( +3.0 )
ATTACK SPEED: 0.71
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 480 (48.1%)
LOSSES: 517 (51.9%)
AVG K/D/A: 6.8 / 6.6 / 7.5
AVG GPM: 327.986
AVG CREEP KILLS: 156.4
HOW TO PLAY
Learn more on how to play this hero!
For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.\n\nReborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.\n\nNow Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.