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Nature's GuidanceRange: 1000 | Mana Cost: 70
Target an allied unit to apply 1 / 2 / 3 / 4 Health Regeneration, 2 / 3 / 4 / 5 Armor, and 1 second fade time Invisibility for 15 / 30 / 45 / 60 seconds. Invisibility only lasts as long as they are near a tree.
- Action: Target Entity
- Type: Ally Units
The Keeper uses his influence over the forest to hide and buff his allies. Grants 0.25 second fade time Invisibility, Armor, and Regeneration to target unit.
Animate ForestRange: 700 | Mana Cost: 100
Target a tree to Animate 1 / 2 / 3 / 4 nearby trees. Trees last for 40 seconds, have 600 health and 300 Movement Speed.
Animated Trees are considered trees for all of your abilities.
- Action: Target Entity
- Type: Trees
The Keeper links his mind with nearby trees, bringing them to life.
Strength in Numbers
Passively gains 4 / 8 / 12 / 16 Attack Speed per Animated Tree within a 900 radius (up to 5).
Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health. Illusions have 33% of the original proc chance to spawn an Animated Tree.
- Action: Passive
The Keeper gains power from the forest around him, enhancing his Attack Damage when near his animated trees.
Root Mana Cost: 150,175,200
Activate to Immobilize, Disarm, and inflict 125 Magic Damage per second on nearby enemies for 2 / 3 / 4 seconds and grants you Unitwalking for the duration. Also Stuns everyone hit for 0.5 seconds.
Effect also emanates from all of your active Animated Trees.
Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds.
- Action: Self Position
- Type: Enemy Units
The Keeper calls upon the roots in the ground to Disarm and immobilize his foes, as well as damage them over time.
ADVANCED HERO STATS
STRENGTH: 25 ( +3 )
INTELLIGENCE: 17 ( +1.8 )
AGILITY: 15 ( +1.7 )
ATTACK SPEED: 0.68
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 497 (49.7%)
LOSSES: 503 (50.3%)
AVG K/D/A: 3.5 / 4.8 / 10.1
AVG GPM: 373.575
AVG CREEP KILLS: 152.1
HOW TO PLAY
Learn more on how to play this hero!
An ancient protector of the forest, the Keeper fights to save the lush lands of Newerth he has tended to his whole long life. Possessing a spiritual link to the trees, the Keeper has the ability to see what they see, be hidden amongst them, and even use them as brutal weapons to aid him in battle.