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FissureRange: 1200 | Mana Cost: 120,130,140,150
Target a location or unit to create an impassible wall extending in that direction which deals 125 / 175 / 225 / 275 Magic Damage and applies a 1 / 1.25 / 1.5 / 1.75 second Stun to enemy units it hits.
Wall lasts for 6.5 / 7 / 7.5 / 8 seconds.
- Action: Target Dual Position
- Type: All Other Units
With a mighty slam of his tree trunk, the Behemoth rips the earth apart, damaging and stunning enemies in front of him and leaving an impassable mound of terrain.
Enrage Mana Cost: 50
Activate to cause your next attack to deal an additional 100 / 175 / 275 / 375% Base Damage.
- Action: Target Self
The Behemoth unleashes his anger, causing his next attack to have increased damage.
Passively deal 25 / 55 / 85 / 115 Magic Damage and apply a 0.6 / 0.9 / 1.2 / 1.5 second Stun to nearby enemies on spell cast.
- Action: Passive
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Shockwave Mana Cost: 145,205,265
Activate to deal 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies take an additional 35 / 45 / 55 Magic Damage for every enemy unit in range.
- Action: Self Position
- Type: Enemy Units
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
ADVANCED HERO STATS
STRENGTH: 22 ( +2.5 )
INTELLIGENCE: 17 ( +2.0 )
AGILITY: 12 ( +1.4 )
ATTACK SPEED: 0.66
MOVEMENT SPEED: 300
HERO USAGE(LAST 7 DAYS)
WINS: 4,056 (54.9%)
LOSSES: 3,332 (45.1%)
AVG K/D/A: 5.2 / 6.6 / 11.6
AVG GPM: 284.210
AVG CREEP KILLS: 76.5
HOW TO PLAY
Learn more on how to play this hero!
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.