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GustRange: 700 | Mana Cost: 120
Click and drag the cursor in a direction to summon a Gust of Wind there.
The Gust pushes enemies, dealing 70 / 140 / 210 / 280 Magic Damage and a Mini-Stun.
- Action: Target Vector
- Type: Enemy Units
Zephyr summons a gust of wind in the direction of his choosing, pushing and dealing damage to enemies it hits.
Passively creates a Cyclone when Zephyr kills a unit and once every 20 seconds if no damage was taken. Each Cyclone deals 7 / 8 / 9 / 10 Magic Damage per second around Zephyr and lasts up to 40 seconds. 2 / 4 / 6 / 8 Cyclones may be active at one time.
Activate to consume one Cyclone, restoring 20 Health. Heals for the same amount when a Cyclone expires.
- Action: No Target
Zephyr spawns a small Cyclone on every kill he makes. Spawned Cyclones automatically patrol around Zephyr and damage enemies they touch. Zephyr can, on command, consume a Cyclone to heal himself.
Passively grants Zephyr 10 Deflection against creeps, pets and neutrals. Also passively applies Wind Shield on Zephyr for 3 seconds when attacking.
Wind Shield grants 10% movement speed, 6 / 9 / 12 / 15% Evasion and a 6 / 9 / 12 / 15% chance to Redirect ranged attacks against Zephyr.
- Action: Passive
Zephyr uses his control of the wind to create a protective barrier around himself, increasing his Evasion and speeding him up. The barrier also has a chance to redirect incoming projectile based attacks back at the attacker.
Passively grants Zephyr 10 Deflection against creeps, pets and neutrals.
TyphoonRange: 500 | Mana Cost: 100,150,200
Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -90% Movement Speed, increasing the closer they are to the center.
The Typhoon lasts for 6 / 8 / 10 seconds and creates one Cyclone per second.
- Action: Target Position
- Type: Enemy Units
Zephyr creates a mighty Typhoon, slowing Movement Speed and dealing damage to any units near it. The closer an enemy is to the center of the Typhoon, the higher the damage and speed reduction becomes.
Grants 600 day and night Clearvision while active.
ADVANCED HERO STATS
STRENGTH: 17 ( +2.2 )
INTELLIGENCE: 15 ( +1.8 )
AGILITY: 18 ( +2.7 )
ATTACK SPEED: 0.69
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 1,074 (49.4%)
LOSSES: 1,099 (50.6%)
AVG K/D/A: 5.3 / 5.5 / 8.5
AVG GPM: 401.419
AVG CREEP KILLS: 192.9
HOW TO PLAY
Learn more on how to play this hero!
A riddler, a sage, and a lover of sweets, Zephyr sadly is known in these times simply as a warrior of the winds. Though he chose not to participate in the Beast Horde's war with the humans, he has joined battle against the Hellbourne, and the powerful winds and aerial attacks he calls down upon the daemons are a welcome addition to the new Legion.