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Auto-attacks passively burn the target's mana for an amount equal to 6 / 12 / 18 / 24 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.
- Action: Passive
On each attack, Magebane burns some of the target's Mana. The burned Mana combusts, dealing additional damage to the target.
FlashRange: 600,800,1000,1200 | Mana Cost: 60
Target a location to teleport to that position.
- Action: Target Position
In a flash of light, Magebane is able to teleport a short distance to a target location.
Master of the Mantra
Passively grants you 4 / 8 / 12 / 16 Magic Armor.
- Action: Passive
Magebane proves he is the master of the flow of Magic around him, granting him 4 / 8 / 12 / 16 Magic Armor.
Mana RiftRange: 600 | Mana Cost: 125,200,275
Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and deal 90 / 120 / 150% of the target's missing Mana as Magic Damage.
Staff of the Master deals this damage to the enemies around the target as well.
- Action: Target Entity
- Type: Enemy Mana Units
Magebane tears a rift in a target unit's mind, stunning it briefly. He then detonates the rift, dealing damage to the target based on how much Mana the target has missing. The more Mana the target is missing, the higher the damage dealt.
ADVANCED HERO STATS
STRENGTH: 16 ( +2.0 )
INTELLIGENCE: 15 ( +1 )
AGILITY: 22 ( +3.5 )
ATTACK SPEED: 0.84
MOVEMENT SPEED: 315
HERO USAGE(LAST 7 DAYS)
WINS: 520 (41.6%)
LOSSES: 729 (58.4%)
AVG K/D/A: 5.4 / 4.7 / 4.2
AVG GPM: 413.963
AVG CREEP KILLS: 228.3
HOW TO PLAY
Learn more on how to play this hero!
A keeper of lost lore and a priest to forgotten gods, Magebane invokes unholy rituals to drain the energy of his enemies and turn it back against them. In less desperate times, heretics such as Magebane would have been burned at the stake, but this is not the first unexpected clemency brought about by the war against the Hellbourne.