Error - This is a list of what has happened / what has gone wrong!
Vanish Mana Cost: 10
Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot.
Stealth Mode grants you Invisiblity with a 1 second fade time and 10 / 15 / 20 / 25% Movement Speed, but drains 5 Mana per second.
When Stealth ends, you gain 75 / 150 / 225 / 300 Attack Speed for 4 attacks.
- Action: Toggle
The Scout slips into stealth mode for a brief time. Using the advantage of surprise, he is able to unleash a devastating flurry of attacks when attacking from stealth.
Electric EyeRange: 100 | Mana Cost: 50
Target a location to place an Electric Eye. Electric Eyes Reveal invisible units and are Revealed to nearby enemies.
Activate the sub-ability to detonate the nearest Eye, applying a 3 / 4 / 5 / 6 second Silence in the area.
May be placed while in stealth and up to 2 / 3 / 4 / 5 Eyes may be placed.
- Action: Target Position
- Type: Enemy Units
The Scout places an Electric Eye which provides sight in an area around it. Electric Eyes may be detonated to Silence nearby enemies.
Electric Eyes provide 800 day and night vision.
Deals a 1.4 / 1.6 / 1.8 / 2.0x critical attack and a 2 second Disarm when off cooldown. Attacks reduce the cooldown by 1 second.
- Action: Passive
The Scout's mastery of close range combat allows him to occasionally Disarm an opponent, then take advantage of the opening with a devastating attack.
Marksman ShotRange: 1500,2000,2500 | Mana Cost: 125,175,225
Target an enemy to channel for 1.5 seconds.
After channeling completes, fires a shot that ministuns the target, deals 250 plus 10 / 20 / 30% of target's maximum Health in Magic Damage and applies -20 / -30 / -40% Movement Speed for 4 seconds.
Staff of the Master allows the ability to be used without breaking stealth, increases its range, and allows you to quickly leap towards your target for a short time following the projectile impacting.
- Action: Target Entity
- Type: Enemy Nonboss Units
The Scout uses his crossbow to perform a devastating ranged attack on a single unit, damaging, mini-stunning and slowing it.
ADVANCED HERO STATS
STRENGTH: 20 ( +1.7 )
INTELLIGENCE: 16 ( +1.6 )
AGILITY: 21 ( +3.0 )
ATTACK SPEED: 0.71
MOVEMENT SPEED: 310
HERO USAGE(LAST 7 DAYS)
WINS: 2,493 (45.7%)
LOSSES: 2,960 (54.3%)
AVG K/D/A: 7.3 / 6.1 / 6.5
AVG GPM: 383.587
AVG CREEP KILLS: 142.9
HOW TO PLAY
Learn more on how to play this hero!
Trained since youth to be swift, silent, and deadly, Scouts spend much of their lives deep in the wild, apart from their brethren. After the alliance with the Beast Horde, they learned yet more ways of the wild, and turned all their craft to defeating the Hellbourne. Though many view them as aloof, none doubt the importance of Scouts in the war against the daemons, as the countless enemy corpses, dead by a single blow, attest.