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Soul Reaper
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Hero Name
Soul Reaper
Primary Attribute
Intelligence
Soul Reaper
Primary Attribute
Intelligence
Str
16
16
Agi
16
16
Intl
22
22
- Movement Speed

- 290
- Str per Level

- 1.7
- Agi per Level

- 1.7
- Int per Level

- 2.5
- Armor

- 1.1
- Dmg. Reduction

- 6%
- Magic Armor

- 5.5
- Magic Dmg. Reduction

- 25%
- Matches Played

- 39,606
- Wins

- 19,495 (49.2%)
- Losses

- 20,111 (50.8%)
- Time Played

- 25,042h 34m
- Avg K/D/A

- 5.3/6.0/6.4
- Avg Exp/Min *

- 399
- Avg Gold/Min *

- 169
- Avg Creep Kills

- 86.8
- Avg Creep Denies

- 6.9
* Does not include Easy Mode (EM) games.
Attack Type
Ranged
Damage
44 - 48
Range
600
Attacks/Sec.
0.68
The Soul Reaper instantly judges those around him, determining their fate. Enemies take damage while allies are healed.
Action
Self Position
Type
All Other Units
Radius: 400 / 450 / 475 / 500
Cast Time: 1.0 Seconds
Mana Cost: 125 / 145 / 165 / 185
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Cast Time: 1.0 Seconds
Mana Cost: 125 / 145 / 165 / 185
Cooldown: 8.0 / 7.0 / 6.0 / 5.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 75 / 125 / 200 / 275 Magic damage to enemies and heals allies for 50 / 75 / 100 / 130 in the radius.
Deals 75 / 125 / 200 / 275 Magic damage to enemies and heals allies for 50 / 75 / 100 / 130 in the radius.
No hero is without blemish. All who face the Soul Reaper face their every regret. Every harrowing moment spent in the Soul Reaper's presence damages those forced to endure it.
Action
No Target
Cooldown: 1.0 Seconds
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
Activation
On use, turns off the aura
On use, turns off the aura
The Soul Reaper feeds on failure, and his power grows when those he judges fall. Each death he reaps replenishes his store of mana.
Action
Passive
Range: 400
Required Level: 1 / 3 / 5 / 7
Required Level: 1 / 3 / 5 / 7
On Kill
Regains 12 / 24 / 36 / 48 mana
Regains 12 / 24 / 36 / 48 mana
The Soul Reaper summons a Demonic Execution against the target, stunning and dealing damage based on how close to death they are.
Action
Target Entity
Type
Enemy Nonboss Units
Type: SuperiorMagic
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 175 / 340 / 500
Cooldown: 100.0 / 85.0 / 70.0 Seconds
Required Level: 6 / 11 / 16
Range: 600
Cast Time: 1.0 Seconds
Mana Cost: 175 / 340 / 500
Cooldown: 100.0 / 85.0 / 70.0 Seconds
Required Level: 6 / 11 / 16
Activation
The amount of health the target is missing is multiplied by .4 / .6 / .9. Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
The amount of health the target is missing is multiplied by .4 / .6 / .9. Magic damage is dealt to the target equal to this amount. Stuns for 1.5 seconds.
This ability can be boosted by Staff of the Master.
Staff Effect: Lowers cooldown to 70 seconds at all levels and increases damage from x{.4,.6,.9} health missing to x{.6,.9,1.2} health missing.
Staff Effect: Lowers cooldown to 70 seconds at all levels and increases damage from x{.4,.6,.9} health missing to x{.6,.9,1.2} health missing.












































